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Dispel Good

Magia · SPELL_DISPEL_GOOD

TipoMagia
Manade 200 a 120 (-2 por nivel)
Posicao minimalutando
Alvoignora o alvo digitado
ViolentaSim
ClasseNivel
Necromancer99
Cleric120

Strike down good-aligned targets. If you are good, the spell reflects back and damages you instead. The divine forces protect non-good foes from this magic.

Como conjurar: cast 'dispel good'

Base damage is a 30d18 roll (about 285 average) against a good-aligned target. If you are good-aligned yourself, the spell backfires: it targets you instead and deals damage equal to your current hit points minus one, leaving you at 1 hit point. Targets that are not good are unaffected and take no damage.