WWarDomehabilidades

Arm Traps

Pericia · SKILL_MAKE_TRAPS

TipoPericia
Mana / alvo / posicaonao aplicavel

Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).

ClasseNivel
Thief99

Sets a trapkit you are carrying into the ground where you stand. The next creature that walks into the room springs it -- but never you.

Comandos: arm traps

> arm spike
You bury the spikes and rake the ground flat over them.

You need a trapkit in your inventory; they are made to be bought and carried. Two kinds can be primed: the spike trapkit tears a chunk out of whoever treads on it, and the floor trapkit sweeps them off their feet and leaves them winded on the ground. The mana trapkit exists but no one has taught you how to prime one.

Only out of combat, and never in a peaceful room. Setting it costs 25 movement and does not give you away if you were already hidden or sneaking; if you were not, the room sees you crouch and work at the ground. The armed trap is invisible, so anyone who can see invisible can step around it.

The damage scales with your skill and your remort, up to a quarter of the victim's health. It never kills. Only one trap can be set in a room, it will not catch a player more than ten levels away from yours, and it rusts through and vanishes after a while if nobody springs it. Sentinel creatures never move, so they never walk into anything.