Barbarian
The class name speaks for itself -- barbarians are barbarians, plain and simple: raiders, vikings, the rawest and crudest form of men-at-arms, generally lacking in respect, manners, or education. A barbarian's best friend will always be their heavy, sharp axe. They are experts in the wielding of blunt weapons, the only class to gain a fourth attack, and also the only class with the extraordinary ability to enter a rage.
Existe uma proposta de redesenho desta classe em discussao.
9,9
22
STR +1 DEX 0 CON +2 INT -1 WIS 0 CHA 0
HumanDwarfOgreOrcTrollLizardman
hand damage
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Increased striking power when fighting barehanded. Improves unarmed combat damage output.
Comandos: hand damage hand barehanded martial
Bonus damage is calculated as 1 + (skill points / 50), rounded down. Only applies when no weapon is equipped. Does not stack with weapon specialization bonuses (those only apply while wielding a weapon).
Nivel 1 para Barbarian; tambem: Ninja (1).
vitalize health
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Passive recovery enhancement. Boosts your natural hit point regeneration on ticks when your health is below maximum.
Comandos: vitalize health health regen
Each regen tick where you're below full health, there's a chance (based on your skill level) to add 30% to that tick's gain. This is calculated on top of base regeneration rates, which vary by position (sleeping grants 1.5x, resting grants 1.25x, sitting grants 1.125x base gain). Does not trigger while you're in a transformed state.
Nivel 4 para Barbarian.
swim
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
A passive ability that lets you cross open water without needing a boat.
Comandos: swim
Each time you enter the water, your chance of managing it depends on your skill -- it isn't guaranteed even at high skill.
Nivel 13 para Barbarian; tambem: Ranger (1), Warrior (1), Thief (11).
kick
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Esta skill permite chutar o inimigo.
Comandos: kick
> kick zombie Your kick hits A zombie in the solar plexus!
A habilidade kick sofre influencia do remort do personagem.
Nivel 15 para Barbarian; tambem: Warrior (5), Ninja (11), Ranger (12), Paladin (15).
howl
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Lets out a terrifying howl, trying to scare every creature in the room into fleeing.
Comandos: howl
> howl AaAaAaaHHhhHhhHhh!!!
Costs movement and oxygen to use. Doesn't affect anyone with a remort count equal to or higher than yours; your charisma helps convince the rest to flee. Standing monsters that don't run away get attacked instead.
Nivel 22 para Barbarian.
second attack
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Gain an additional attack during combat. Your probability of landing a second strike each round increases with your skill level.
Comandos: second attack
Works in combination with weapon weight and combat style. Heavier weapons and certain styles reduce the chance of a successful second attack. Improves through combat use.
Nivel 53 para Barbarian; tambem: Warrior (45), Paladin (53), Ninja (61), Thief (74), Cleric (75), Ranger (76), Shaman (101), Necromancer (104), Psionicist (105), Sorcerer (108), Warlock (108).
whirlwind
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
A spinning weapon attack that strikes everyone in the room.
Comandos: whirlwind
> whirlwind You make a whirlwind attack, wounding ALL of your opponents!
Requires 100 movement points to attempt, and costs 10 more per enemy actually hit. Shuriken also hits everyone in the room, so this isn't the only area-effect skill around.
Nivel 55 para Barbarian; tambem: Warrior (60), Ranger (78).
power kick
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
A devastating kick. If the kick lands, Power Kick doubles the base portion of the damage, regardless of whether the target is awake.
Comandos: power kick power unarmed
Whether the kick lands at all still depends on your basic Kick skill and the target's armor class: against an awake target the kick can whiff completely for 0 damage. Once it lands, damage scales with level and remort -- ((level + 10) x 2) plus 35 points per remort with Power Kick, versus (level + 10) plus 35 per remort without it. Incurs a 4-second action delay.
Nivel 60 para Barbarian.
style savage
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
A combat stance focused on raw aggression. Adopt the Savage fighting style for increased offensive power at the cost of defensive capability.
Comandos: style savage savage
This is an advanced style that requires the skill to activate. Once learned, you can switch to it at any time with the appropriate command.
Ver tambem: style pro, style aiming, style battlecasting
Nivel 70 para Barbarian.
critical attack
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Landing a well-placed strike for increased damage. When successful, multiplies attack damage by 1.175 (approximately 17.5% increase).
Comandos: critical attack critical crit
Works on both melee and ranged attacks, though the damage cap differs between them (5000 for melee, 10000 for ranged).
Nivel 75 para Barbarian.
warshout
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Lets a group's leader let out a rallying war cry, boosting the damage of every grouped ally sharing the room.
Comandos: warshout
> warshout You yell, 'WWWWWWAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR!'
Only usable by the group's leader. Grants +5 damroll for 1 hour to grouped members standing in the same room as you, including yourself, and costs 75 movement points to use. Shouting again while it's still active turns it off early.
Nivel 91 para Barbarian.
third attack
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Gain two additional attacks during combat. Works alongside Second Attack for a third and sometimes fourth strike each round.
Comandos: third attack third multi
Combat probability determines actual hits. Weapon weight, style, and dexterity influence the number of successful attacks. Improves with use.
Nivel 105 para Barbarian; tambem: Warrior (95), Ranger (125), Paladin (140), Thief (145), Ninja (185).
first aid
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Quickly bandage wounds to stop bleeding. On success, restores 1 to 4 hit points to your target.
Comandos: first aid first bandage
> aid wounded goblin You succeed to stop some of the bleeding.
Requires the target to be present in the same room. Takes about 2 seconds to perform.
Nivel 108 para Barbarian; tambem: Ranger (131), Thief (132).
bludgeon especialization
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Mastery of bludgeoning weapons. Improves your accuracy and damage output when wielding blunt weapons, and scales with your level and remort count.
Comandos: bludgeon especialization expertise bludgeon_e
Only applies when wielding a bludgeon-type weapon. The accuracy bonus increases by roughly 1 point per 20 levels, while damage grows by about 1 point per 5 levels plus 4 points per remort. Does not benefit unarmed combat.
Nivel 110 para Barbarian.
headbash
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
A powerful blow to the head that knocks the target unconscious. Hits landed while it's out cold deal double damage.
Comandos: headbash
> headbash arkanis You hit $S head forcing a fainting.
Requires you to be fighting and wielding a weapon of any type.
Nivel 135 para Barbarian.
dodge
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
A passive defense that lets you dodge one of the blows you would otherwise take in a combat round.
Comandos: dodge
You skillfully dodge $N attack! $n skillfully dodges your attack!
Nivel 150 para Barbarian.
berzerk
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Lets you fly into a frenzy during combat, fighting on furiously to the death with a random damage bonus of up to 25% on each hit.
Comandos: berzerk
> berzerk You work up a frenzy and will fight to death!
Only works while you're fighting. While berzerking your automatic wimpy-flee is disabled, and the frenzy wears off the moment the fight ends.
Nivel 153 para Barbarian.
throw
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Esta skill permite que se atire objetos e armas nos inimigos, causando algum dano. - Dano: ((STR do executor/2) + peso do objeto + level do executor)
Comandos: throw
> throw stone zombie You throw a pearly white stone at A zombie and hit it in the chest.
Uma vez atirado o objeto, este ira desaparecer.
Nivel 155 para Barbarian; tambem: Ranger (109), Thief (124), Ninja (130), Warrior (140).
fourth attack
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Gain an additional attack each round in combat. Allows a fourth offensive action when conditions are met.
Comandos: fourth attack fourth multi-attack
The number of extra attacks possible depends on your active combat style. Stacks with other multi-attack skills. Success requires sufficient skill points and favorable combat circumstances.
Nivel 171 para Barbarian.
chop
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Esta skill permite dar um forte golpe de artes marciais no pescoco do inimigo.
Comandos: chop
> chop serpent the sea serpent staggers back from the solid chop you deliver to him.
Caso o golpe falhe, seu executor tomara o dano.
Nivel 175 para Barbarian; tambem: Warrior (172), Thief (173).
improved berzerk
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Enhanced combat fury. While berzerking, multiplies your entire damage roll for the hit by 1.5.
Comandos: improved berzerk improved berserk rage
Only functions while affected by the Berzerk status. The 1.5x multiplier is applied to the full damage total for that hit, including the random berzerk bonus already added -- not just the berzerk bonus by itself.
Nivel 195 para Barbarian.
kaiser
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
This is a powerful skill: whoever has it can transform into an amazing creature, gaining great power. You can only remain transformed until your mental points reach 0, at which point you automatically transform back.
See also: TRANSFORM
Comandos: kaiser
Nivel 198 para Barbarian.