Ninja
Blending thieves with warriors gives birth to Ninjas, professional assassins whose dexterity and silence make any common thief look like an amateur at the art of killing. Ninjas generally dislike being identified and move hidden through the darkest alleys of WarDome. Over time, ninjas have mastered fighting defensively and offensively at once, making them well-balanced opponents. Masters of slashing weapons, they always carry their katana at their waist.
Existe uma proposta de redesenho desta classe em discussao.
10,8
22
STR +1 DEX +2 CON 0 INT -1 WIS 0 CHA 0
HumanGithSea ElfGorak
hand damage
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Increased striking power when fighting barehanded. Improves unarmed combat damage output.
Comandos: hand damage hand barehanded martial
Bonus damage is calculated as 1 + (skill points / 50), rounded down. Only applies when no weapon is equipped. Does not stack with weapon specialization bonuses (those only apply while wielding a weapon).
Nivel 1 para Ninja; tambem: Barbarian (1).
kick
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Esta skill permite chutar o inimigo.
Comandos: kick
> kick zombie Your kick hits A zombie in the solar plexus!
A habilidade kick sofre influencia do remort do personagem.
Nivel 11 para Ninja; tambem: Warrior (5), Ranger (12), Barbarian (15), Paladin (15).
sneak
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Esta skill permite andar em silencio, podendo-se entrar e sair de salas sem ser notado.
Comandos: sneak
> sneak Okay, you'll try to move silently for a while.
Nivel 23 para Ninja; tambem: Thief (1).
knockout
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Attempts to knock an enemy unconscious with a bludgeoning weapon. Hits landed while it's asleep deal double damage.
Comandos: knockout
> knockout zombie A zombie sees stars, and slumps over, knocked out. A zombie goes to sleep.
Can't be used while the target is already fighting, and requires a bludgeoning weapon. If it fails, you simply land a normal hit instead of knocking the target out -- unless the target is already alert to you, in which case it strikes first.
Nivel 28 para Ninja; tambem: Thief (24), Warrior (30).
shuriken
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
The ancient ninja art of throwing small, razor-sharp metal stars -- striking everyone in the room at once, not just a single target.
Comandos: shuriken
Consumes a shuriken item from your inventory. The plain kind deals damage equal to 9% of each target's current hit points; the other kind drains 15% of each target's current mana instead. Costs movement per hit landed. Not the only skill that hits every target in the room -- Whirlwind does too.
Nivel 38 para Ninja.
kickflip
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
A spinning kick that knocks the target down.
Comandos: kickflip
> kickflip zombie You flip head over heels kicking A zombie onto its butt in the process!
On success, the target is knocked into a sitting position for several rounds and takes damage equal to your level. If it fails, you're the one who falls instead, taking damage equal to twice the target's level.
Nivel 45 para Ninja.
harakiri
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Lets you take your own life in the middle of a fight.
Comandos: harakiri
> harakiri You stab yourself in the heart and die, but you take your corpse with you.
Only works while fighting and at low health, and can't be used in arenas or by immortals. Unlike a normal death, no corpse is left behind on the ground.
Nivel 50 para Ninja.
listen
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Lets you listen for anyone in the room you can't currently see, whether hidden or invisible.
Comandos: listen
> listen You hear what might be 6 creatures invisible, or hiding.
Below a skill of 70 you only get a vague sense that something's there -- at 70 or higher you get an actual headcount.
Nivel 55 para Ninja; tambem: Thief (34).
second attack
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Gain an additional attack during combat. Your probability of landing a second strike each round increases with your skill level.
Comandos: second attack
Works in combination with weapon weight and combat style. Heavier weapons and certain styles reduce the chance of a successful second attack. Improves through combat use.
Nivel 61 para Ninja; tambem: Warrior (45), Barbarian (53), Paladin (53), Thief (74), Cleric (75), Ranger (76), Shaman (101), Necromancer (104), Psionicist (105), Sorcerer (108), Warlock (108).
style pro
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Allows you to adopt the pro combat style, a specialized fighting stance.
Comandos: style pro pro stance
Requires having learned this skill to switch to this fighting style.
Nivel 65 para Ninja.
disarm
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Knocks the weapon out of your opponent's hands during combat, sending it flying to the floor.
Comandos: disarm
> disarm arkanis You send its weapon flying.
Only works while you're fighting, and only against a target at your level or below.
Nivel 73 para Ninja; tambem: Thief (82).
track
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Lets you sense a trail leading toward someone elsewhere in the same zone.
Comandos: track
> track elemental You sense a trail west from here!
Only works within your current zone. If you fail the check, you still get a direction -- just a random, possibly wrong one, rather than an honest report that no trail was found.
Nivel 78 para Ninja; tambem: Ranger (15), Warrior (22), Thief (32).
pick lock
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Open locked doors and containers by picking the lock mechanism.
Comandos: pick lock
The lock quickly yields to your skills.
Fails if there is no keyhole or if the lock is pick-proof. Your skill determines success chance against the lock's resistance.
Nivel 91 para Ninja; tambem: Thief (4).
white gas
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Deploy a gas bomb to hide yourself in white gas, becoming concealed from enemies.
Comandos: white gas white bomb stealth
> gas $n attempts to drop gas on the room. $n disappears on the middle of the white gas. You are hide on the room now.
Requires a Gas Bomb in your inventory and at least 10 movement points. Success depends on your skill level and dexterity.
Nivel 100 para Ninja.
slash especialization
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Improves your accuracy and damage when wielding slashing weapons.
Comandos: slash especialization slashing
The accuracy improvement is greater when you also have the base Slash skill.
Nivel 110 para Ninja.
dual wield
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Make a second attack with your off-hand weapon during combat.
Comandos: dual wield dual offhand secondary
Requires two weapons equipped. Success depends on your skill level and dexterity. Each successful extra attack improves the skill.
Nivel 115 para Ninja; tambem: Ranger (68), Warrior (155).
throw
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Esta skill permite que se atire objetos e armas nos inimigos, causando algum dano. - Dano: ((STR do executor/2) + peso do objeto + level do executor)
Comandos: throw
> throw stone zombie You throw a pearly white stone at A zombie and hit it in the chest.
Uma vez atirado o objeto, este ira desaparecer.
Nivel 130 para Ninja; tambem: Ranger (109), Thief (124), Warrior (140), Barbarian (155).
drown
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Esta skill permite afogar o inimigo.
Comandos: drown
> drown serpent the sea serpent staggers back from the solid chop you deliver to him.
E necessario estar em uma sala do tipo aquatica, como nadando em um rio; nao e possivel afogar players da raca Sea Elf. Alem de vida, essa habilidade tira oxigenio quando for usada.
Nivel 147 para Ninja; tambem: Ranger (140), Thief (147), Warrior (155).
escape
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Lets you break off from a fight and flee in a direction of your choosing.
Comandos: escape
> escape down You skillfully escape from combat.
Only works while fighting, and only through an open exit that isn't a death trap. A small amount of experience is lost on a successful escape, unless you're an immortal.
Nivel 148 para Ninja; tambem: Thief (51).
agility
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
A passive defense that lets you partially evade one of the blows you would otherwise take in a combat round, cutting its damage in half.
Comandos: agility
You evade $N attack and suffer a lower damage! $U$n evades your attack and suffer a lower damage!
Only triggers while you're actually fighting, and never against suffering-type damage or poison.
Nivel 166 para Ninja.
sabre
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Unleashes a devastating string of slashes against your opponent, landing anywhere from zero hits up to a level-scaled cap of nine.
Comandos: sabre
Requires a slashing weapon.
Nivel 181 para Ninja; tambem: Ranger (185).
third attack
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Gain two additional attacks during combat. Works alongside Second Attack for a third and sometimes fourth strike each round.
Comandos: third attack third multi
Combat probability determines actual hits. Weapon weight, style, and dexterity influence the number of successful attacks. Improves with use.
Nivel 185 para Ninja; tambem: Warrior (95), Barbarian (105), Ranger (125), Paladin (140), Thief (145).