Ranger
The ranger is the second of the 2 classes that blend magic with melee combat power -- men of the forest, living isolated from civilization, seeking inner peace among the trees. They can bend nature to their favor, nature's way of thanking the ranger for protecting its domain. Experts with piercing weapons, mostly bows. A ranger in their own forest is certainly a powerful foe, and a formidable one even outside it. Rangers stand out for having quickly developed the ability to dual-wield weapons.
Existe uma proposta de redesenho desta classe em discussao.
11,1
42
STR +1 DEX +1 CON 0 INT -1 WIS +1 CHA 0
HumanDrowElfGnome
swim
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
A passive ability that lets you cross open water without needing a boat.
Comandos: swim
Each time you enter the water, your chance of managing it depends on your skill -- it isn't guaranteed even at high skill.
Nivel 1 para Ranger; tambem: Warrior (1), Thief (11), Barbarian (13).
wilderness lore
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Searches specific wilderness locations for useful natural resources and special interactions.
Comandos: wilderness lore
Results depend on the exact room and its current objects or creatures. Your skill and Wisdom determine whether a supported search succeeds; elsewhere you simply find nothing.
Nivel 1 para Ranger.
infravision
Lets the caster detect heat given off by objects, granting much better vision in dark places.
See also: DETECT_INVISIBILITY
Como conjurar: cast 'infravision'
Nivel 4 para Ranger; tambem: Cleric (2), Sorcerer (8).
charm animal
Brings an animal NPC under your control as a follower.
Como conjurar: cast 'charm animal'
It fails against non-animals, no-charm creatures, stronger or higher-remort targets, and when your follower limit is full. The final resistance check compares your Wisdom with the animal's Wisdom.
Nivel 11 para Ranger.
kick
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Esta skill permite chutar o inimigo.
Comandos: kick
> kick zombie Your kick hits A zombie in the solar plexus!
A habilidade kick sofre influencia do remort do personagem.
Nivel 12 para Ranger; tambem: Warrior (5), Ninja (11), Barbarian (15), Paladin (15).
animal companion
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Claims one charmed animal as your persistent companion, allowing it to gain a share of your experience and grow in level.
Comandos: animal companion
The target must already be an animal under your control, and you can keep only one companion. Use abandon to release it; abandoning resets this skill to 15.
Nivel 13 para Ranger.
track
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Lets you sense a trail leading toward someone elsewhere in the same zone.
Comandos: track
> track elemental You sense a trail west from here!
Only works within your current zone. If you fail the check, you still get a direction -- just a random, possibly wrong one, rather than an honest report that no trail was found.
Nivel 15 para Ranger; tambem: Warrior (22), Thief (32), Ninja (78).
barkskin
Harden your skin with a protective layer of bark, improving your armor.
Como conjurar: cast 'barkskin'
The effect grows stronger with remort level. Duration is longer for High Elves and Draconians.
Nivel 18 para Ranger.
detect invisibility
Your eyes tingle as you gain the ability to see invisible creatures and objects nearby.
Como conjurar: cast 'detect invisibility' cast 'see'
The effect lasts longer if you (the caster) are a High Elf, not based on the target's race. Draconian casters have a small chance of gaining the same extended duration.
Nivel 23 para Ranger; tambem: Cleric (4), Warlock (9), Sorcerer (24).
acid arrow
Launches a corrosive arrow of acid at your opponent.
Como conjurar: cast 'acid arrow'
Damage varies based on the spell's power.
Nivel 25 para Ranger; tambem: Warlock (6), Sorcerer (11).
forest trap
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Lets you build a forest trap in the current room through the trap command.
Comandos: forest trap
Traps cannot be prepared in peaceful rooms. The trap's power grows with your level and remorts and creating it delays your next combat action.
Nivel 26 para Ranger.
armor
The Armor spell improves the target's AC by 2.
See also: AC
Como conjurar: cast 'armor'
Nivel 30 para Ranger; tambem: Sorcerer (1), Shaman (4), Cleric (30), Warlock (33), Paladin (91).
snake fight
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
A defensive technique that lets you evade incoming attacks by moving like a snake.
Comandos: snake fight snake fight evasion
Grants a chance to avoid attacks during combat. The evasion chance improves with your dexterity.
Nivel 35 para Ranger.
forest agility
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Improve your armor class when fighting in forested areas.
Comandos: forest agility woodland ac
The armor improvement scales with your level and only applies while in a forest environment.
Nivel 38 para Ranger.
forest walk
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Move through forests without consuming movement points.
Comandos: forest walk traverse movement terrain
Allows free movement in forested terrain, making travel through nature more efficient.
Nivel 44 para Ranger.
illusion forest
Conjure the illusion of a forest to fill this area.
Como conjurar: cast 'illusion forest'
Only works in rooms that are not already forests. The illusion is sustained by forest magic.
Nivel 48 para Ranger.
focus(pierce)
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Improves your accuracy and damage when wielding piercing weapons.
Comandos: focus(pierce) spear dagger
Applies to attacks with spears, daggers, stings, bites, and similar piercing attacks. The accuracy improvement is greater when combined with related weapon skills.
Nivel 50 para Ranger.
hide
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Lets you conceal yourself in the room.
Comandos: hide
> hide You attempt to hide yourself. You are hide on the room now.
Broken by any command at all, even an empty press of Enter. Someone with Sense Life can still see you, and Listen can detect your presence without revealing you. Area-effect skills and spells still hit you while hidden.
Nivel 52 para Ranger; tambem: Thief (19).
nature guise
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Blends you into natural surroundings, applying the hidden state when the attempt succeeds.
Comandos: nature guise
Only works in fields, forests, hills and mountains. It requires movement, consumes a small random amount, and tests your skill plus Wisdom.
Nivel 52 para Ranger.
flame arrow
Launches a burning projectile at a target, inflicting fire damage.
Como conjurar: cast 'flame arrow'
One of the earliest fire spells available.
Nivel 59 para Ranger; tambem: Warlock (17), Sorcerer (18).
grow roots
Entangle the target with magical roots, pinning them to the ground.
Como conjurar: cast 'grow roots'
The target can resist the effect. Duration depends on your remort level. This ability cannot be used when PvP restrictions prevent it.
Nivel 66 para Ranger.
dual wield
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Make a second attack with your off-hand weapon during combat.
Comandos: dual wield dual offhand secondary
Requires two weapons equipped. Success depends on your skill level and dexterity. Each successful extra attack improves the skill.
Nivel 68 para Ranger; tambem: Ninja (115), Warrior (155).
forest sanctuary
Invoke the protection of forest spirits over this woodland.
Como conjurar: cast 'forest sanctuary'
Only works in forests. Makes the area peaceful (no fighting is possible there) and boosts the natural hit point regeneration of anyone in it.
Nivel 72 para Ranger.
second attack
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Gain an additional attack during combat. Your probability of landing a second strike each round increases with your skill level.
Comandos: second attack
Works in combination with weapon weight and combat style. Heavier weapons and certain styles reduce the chance of a successful second attack. Improves through combat use.
Nivel 76 para Ranger; tambem: Warrior (45), Barbarian (53), Paladin (53), Ninja (61), Thief (74), Cleric (75), Shaman (101), Necromancer (104), Psionicist (105), Sorcerer (108), Warlock (108).
whirlwind
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
A spinning weapon attack that strikes everyone in the room.
Comandos: whirlwind
> whirlwind You make a whirlwind attack, wounding ALL of your opponents!
Requires 100 movement points to attempt, and costs 10 more per enemy actually hit. Shuriken also hits everyone in the room, so this isn't the only area-effect skill around.
Nivel 78 para Ranger; tambem: Barbarian (55), Warrior (60).
invisibility
Makes the target invisible to everyone except those affected by detect invisibility. Attacking while invisible immediately breaks the spell.
See also: DETECT_INVISIBILITY
Como conjurar: cast 'invisibility'
Nivel 89 para Ranger; tambem: Shaman (51), Sorcerer (70).
volcano
Unleashes a powerful explosion that deals massive fire damage to a target.
Como conjurar: cast 'volcano'
Nivel 93 para Ranger; tambem: Shaman (85).
throw
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Esta skill permite que se atire objetos e armas nos inimigos, causando algum dano. - Dano: ((STR do executor/2) + peso do objeto + level do executor)
Comandos: throw
> throw stone zombie You throw a pearly white stone at A zombie and hit it in the chest.
Uma vez atirado o objeto, este ira desaparecer.
Nivel 109 para Ranger; tambem: Thief (124), Ninja (130), Warrior (140), Barbarian (155).
forest wilderness
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Increase your damage output when fighting in forested areas.
Comandos: forest wilderness wilderness primal fauna
Provides a 20% damage bonus when attacking in forest environments. Success chance depends on your skill level.
Nivel 113 para Ranger.
call bear
Summon a white bear to fight at your side.
Como conjurar: cast 'call bear'
The summoning can fail.
Nivel 120 para Ranger.
geyser
Unleashes a powerful geyser of elemental force against enemies.
Como conjurar: cast 'geyser'
> cast 'geyser' dragon You concentrate and create a fire EFFLORESCENSE!!!
Deals very heavy damage to an area of targets.
Nivel 124 para Ranger; tambem: Shaman (106).
third attack
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Gain two additional attacks during combat. Works alongside Second Attack for a third and sometimes fourth strike each round.
Comandos: third attack third multi
Combat probability determines actual hits. Weapon weight, style, and dexterity influence the number of successful attacks. Improves with use.
Nivel 125 para Ranger; tambem: Warrior (95), Barbarian (105), Paladin (140), Thief (145), Ninja (185).
crippling strike
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Strikes an opponent and, on a successful technique roll, temporarily reduces both Strength and Dexterity.
Comandos: crippling strike
Plants, undead, elementals and oozes cannot be crippled. Success compares your Strength and Wisdom against the target's Dexterity and Constitution; the penalties and duration scale with your Wisdom.
Nivel 130 para Ranger.
first aid
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Quickly bandage wounds to stop bleeding. On success, restores 1 to 4 hit points to your target.
Comandos: first aid first bandage
> aid wounded goblin You succeed to stop some of the bleeding.
Requires the target to be present in the same room. Takes about 2 seconds to perform.
Nivel 131 para Ranger; tambem: Barbarian (108), Thief (132).
drown
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Esta skill permite afogar o inimigo.
Comandos: drown
> drown serpent the sea serpent staggers back from the solid chop you deliver to him.
E necessario estar em uma sala do tipo aquatica, como nadando em um rio; nao e possivel afogar players da raca Sea Elf. Alem de vida, essa habilidade tira oxigenio quando for usada.
Nivel 140 para Ranger; tambem: Ninja (147), Thief (147), Warrior (155).
brew
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Turns an herb into a potion. One attempt in three fails and the mixture explodes.
Comandos: brew
> brew erb You mix an herb and create a potion from it.
Consumes an herb from your inventory whether or not the brewing works, and the mana is spent either way -- a failed attempt costs you both and leaves you with nothing. The mana cost scales with your level, and rises sharply once you have at least one remort. Immortals never fail.
Nivel 145 para Ranger.
shillelagh
Strikes the target with a powerful magical blow, dealing heavy damage.
Como conjurar: cast 'shillelagh'
Deals a fixed 48d18, regardless of level or remort.
Nivel 155 para Ranger; tambem: Cleric (130).
werewolf
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Transform your body into a werewolf form, gaining increased damage and armor protection.
Comandos: werewolf
Transformation increases HP by double, damage output by 100 points, to-hit by 70, and improves armor class. Requires minimum skill of 20 to use.
Nivel 165 para Ranger.
fireshield
Surround yourself with a protective aura of flame.
Como conjurar: cast 'fireshield'
You glow with a fiery red light. The effect persists longer for High Elves and Draconians.
Nivel 167 para Ranger.
haste
Surges adrenaline through the target's body, letting them act faster.
Como conjurar: cast 'haste'
> cast haste wizard Your adrenaline is gushing!
The effect lasts about 4 in-game hours, or 8 hours if you (the caster) are a High Elf -- the bonus depends on your race, not the target's.
Nivel 169 para Ranger; tambem: Cleric (157).
entangle
Vines erupt from the ground to bind your opponent, preventing movement. The spell fails if cast indoors or if the target resists.
Como conjurar: cast 'entangle' cast 'vines'
Does not work indoors. Your opponent may resist the entanglement. The vines hold for longer if you (the caster) are a High Elf, not based on the target's race.
Nivel 179 para Ranger; tambem: Cleric (155).
sabre
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Unleashes a devastating string of slashes against your opponent, landing anywhere from zero hits up to a level-scaled cap of nine.
Comandos: sabre
Requires a slashing weapon.
Nivel 185 para Ranger; tambem: Ninja (181).