WWarDomeclasses

Ranger

The ranger is the second of the 2 classes that blend magic with melee combat power -- men of the forest, living isolated from civilization, seeking inner peace among the trees. They can bend nature to their favor, nature's way of thanking the ranger for protecting its domain. Experts with piercing weapons, mostly bows. A ranger in their own forest is certainly a powerful foe, and a formidable one even outside it. Rangers stand out for having quickly developed the ability to dual-wield weapons.

THAC0
11,1
Habilidades
42
Ajuste de atributo (na criacao)
STR +1 DEX +1 CON 0 INT -1 WIS +1 CHA 0
Racas de criacao
HumanDrowElfGnome

swim

pericianivel 1
TipoPericia
Mana / alvo / posicaonao aplicavel

Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).

A passive ability that lets you cross open water without needing a boat.

Comandos: swim

Each time you enter the water, your chance of managing it depends on your skill -- it isn't guaranteed even at high skill.

Nivel 1 para Ranger; tambem: Warrior (1), Thief (11), Barbarian (13).

wilderness lore

pericianivel 1
TipoPericia
Mana / alvo / posicaonao aplicavel

Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).

Searches specific wilderness locations for useful natural resources and special interactions.

Comandos: wilderness lore

Results depend on the exact room and its current objects or creatures. Your skill and Wisdom determine whether a supported search succeeds; elsewhere you simply find nothing.

Nivel 1 para Ranger.

infravision

magiamana 30–10nivel 4
TipoMagia
Manade 30 a 10 (-1 por nivel)
Posicao minimaem pe
Alvoum personagem na sala; somente o proprio conjurador
ViolentaNao

Lets the caster detect heat given off by objects, granting much better vision in dark places.

See also: DETECT_INVISIBILITY

Como conjurar: cast 'infravision'

Nivel 4 para Ranger; tambem: Cleric (2), Sorcerer (8).

charm animal

magiamana 80–60nivel 11
TipoMagia
Manade 80 a 60 (-1 por nivel)
Posicao minimaem pe
Alvoum personagem na sala; nunca o proprio conjurador
ViolentaNao

Brings an animal NPC under your control as a follower.

Como conjurar: cast 'charm animal'

It fails against non-animals, no-charm creatures, stronger or higher-remort targets, and when your follower limit is full. The final resistance check compares your Wisdom with the animal's Wisdom.

Nivel 11 para Ranger.

kick

pericianivel 12
TipoPericia
Mana / alvo / posicaonao aplicavel

Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).

Esta skill permite chutar o inimigo.

Comandos: kick

> kick zombie
   Your kick hits A zombie in the solar plexus!

A habilidade kick sofre influencia do remort do personagem.

Nivel 12 para Ranger; tambem: Warrior (5), Ninja (11), Barbarian (15), Paladin (15).

animal companion

pericianivel 13
TipoPericia
Mana / alvo / posicaonao aplicavel

Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).

Claims one charmed animal as your persistent companion, allowing it to gain a share of your experience and grow in level.

Comandos: animal companion

The target must already be an animal under your control, and you can keep only one companion. Use abandon to release it; abandoning resets this skill to 15.

Nivel 13 para Ranger.

track

pericianivel 15
TipoPericia
Mana / alvo / posicaonao aplicavel

Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).

Lets you sense a trail leading toward someone elsewhere in the same zone.

Comandos: track

> track elemental
You sense a trail west from here!

Only works within your current zone. If you fail the check, you still get a direction -- just a random, possibly wrong one, rather than an honest report that no trail was found.

Nivel 15 para Ranger; tambem: Warrior (22), Thief (32), Ninja (78).

barkskin

magiamana 50–15nivel 18
TipoMagia
Manade 50 a 15 (-1 por nivel)
Posicao minimaem pe
Alvoum personagem na sala; somente o proprio conjurador
ViolentaNao

Harden your skin with a protective layer of bark, improving your armor.

Como conjurar: cast 'barkskin'

The effect grows stronger with remort level. Duration is longer for High Elves and Draconians.

Nivel 18 para Ranger.

detect invisibility

magiamana 30–10nivel 23
TipoMagia
Manade 30 a 10 (-2 por nivel)
Posicao minimaem pe
Alvoum personagem na sala; somente o proprio conjurador
ViolentaNao

Your eyes tingle as you gain the ability to see invisible creatures and objects nearby.

Como conjurar: cast 'detect invisibility' cast 'see'

The effect lasts longer if you (the caster) are a High Elf, not based on the target's race. Draconian casters have a small chance of gaining the same extended duration.

Nivel 23 para Ranger; tambem: Cleric (4), Warlock (9), Sorcerer (24).

acid arrow

magiaviolentamana 50–40nivel 25
TipoMagia
Manade 50 a 40 (-1 por nivel)
Posicao minimalutando
Alvoum personagem na sala; o oponente, em luta
ViolentaSim

Launches a corrosive arrow of acid at your opponent.

Como conjurar: cast 'acid arrow'

Damage varies based on the spell's power.

Nivel 25 para Ranger; tambem: Warlock (6), Sorcerer (11).

forest trap

pericianivel 26
TipoPericia
Mana / alvo / posicaonao aplicavel

Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).

Lets you build a forest trap in the current room through the trap command.

Comandos: forest trap

Traps cannot be prepared in peaceful rooms. The trap's power grows with your level and remorts and creating it delays your next combat action.

Nivel 26 para Ranger.

armor

magiamana 18nivel 30
TipoMagia
Mana18
Posicao minimalutando
Alvoum personagem na sala
ViolentaNao

The Armor spell improves the target's AC by 2.

See also: AC

Como conjurar: cast 'armor'

Nivel 30 para Ranger; tambem: Sorcerer (1), Shaman (4), Cleric (30), Warlock (33), Paladin (91).

snake fight

pericianivel 35
TipoPericia
Mana / alvo / posicaonao aplicavel

Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).

A defensive technique that lets you evade incoming attacks by moving like a snake.

Comandos: snake fight snake fight evasion

Grants a chance to avoid attacks during combat. The evasion chance improves with your dexterity.

Nivel 35 para Ranger.

forest agility

pericianivel 38
TipoPericia
Mana / alvo / posicaonao aplicavel

Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).

Improve your armor class when fighting in forested areas.

Comandos: forest agility woodland ac

The armor improvement scales with your level and only applies while in a forest environment.

Nivel 38 para Ranger.

forest walk

pericianivel 44
TipoPericia
Mana / alvo / posicaonao aplicavel

Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).

Move through forests without consuming movement points.

Comandos: forest walk traverse movement terrain

Allows free movement in forested terrain, making travel through nature more efficient.

Nivel 44 para Ranger.

illusion forest

magiamana 100–50nivel 48
TipoMagia
Manade 100 a 50 (-1 por nivel)
Posicao minimaem pe
Alvoum personagem na sala; somente o proprio conjurador
ViolentaNao

Conjure the illusion of a forest to fill this area.

Como conjurar: cast 'illusion forest'

Only works in rooms that are not already forests. The illusion is sustained by forest magic.

Nivel 48 para Ranger.

focus(pierce)

pericianivel 50
TipoPericia
Mana / alvo / posicaonao aplicavel

Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).

Improves your accuracy and damage when wielding piercing weapons.

Comandos: focus(pierce) spear dagger

Applies to attacks with spears, daggers, stings, bites, and similar piercing attacks. The accuracy improvement is greater when combined with related weapon skills.

Nivel 50 para Ranger.

hide

pericianivel 52
TipoPericia
Mana / alvo / posicaonao aplicavel

Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).

Lets you conceal yourself in the room.

Comandos: hide

> hide
You attempt to hide yourself.
You are hide on the room now.

Broken by any command at all, even an empty press of Enter. Someone with Sense Life can still see you, and Listen can detect your presence without revealing you. Area-effect skills and spells still hit you while hidden.

Nivel 52 para Ranger; tambem: Thief (19).

nature guise

pericianivel 52
TipoPericia
Mana / alvo / posicaonao aplicavel

Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).

Blends you into natural surroundings, applying the hidden state when the attempt succeeds.

Comandos: nature guise

Only works in fields, forests, hills and mountains. It requires movement, consumes a small random amount, and tests your skill plus Wisdom.

Nivel 52 para Ranger.

flame arrow

magiaviolentamana 50–30nivel 59
TipoMagia
Manade 50 a 30 (-2 por nivel)
Posicao minimalutando
Alvoum personagem na sala; o oponente, em luta
ViolentaSim

Launches a burning projectile at a target, inflicting fire damage.

Como conjurar: cast 'flame arrow'

One of the earliest fire spells available.

Nivel 59 para Ranger; tambem: Warlock (17), Sorcerer (18).

grow roots

magiamana 140–100nivel 66
TipoMagia
Manade 140 a 100 (-1 por nivel)
Posicao minimaem pe
Alvoum personagem na sala; nunca o proprio conjurador
ViolentaNao

Entangle the target with magical roots, pinning them to the ground.

Como conjurar: cast 'grow roots'

The target can resist the effect. Duration depends on your remort level. This ability cannot be used when PvP restrictions prevent it.

Nivel 66 para Ranger.

dual wield

pericianivel 68
TipoPericia
Mana / alvo / posicaonao aplicavel

Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).

Make a second attack with your off-hand weapon during combat.

Comandos: dual wield dual offhand secondary

Requires two weapons equipped. Success depends on your skill level and dexterity. Each successful extra attack improves the skill.

Nivel 68 para Ranger; tambem: Ninja (115), Warrior (155).

forest sanctuary

magiamana 200–100nivel 72
TipoMagia
Manade 200 a 100 (-1 por nivel)
Posicao minimaem pe
Alvoum personagem na sala; somente o proprio conjurador
ViolentaNao

Invoke the protection of forest spirits over this woodland.

Como conjurar: cast 'forest sanctuary'

Only works in forests. Makes the area peaceful (no fighting is possible there) and boosts the natural hit point regeneration of anyone in it.

Nivel 72 para Ranger.

second attack

pericianivel 76
TipoPericia
Mana / alvo / posicaonao aplicavel

Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).

Gain an additional attack during combat. Your probability of landing a second strike each round increases with your skill level.

Comandos: second attack

Works in combination with weapon weight and combat style. Heavier weapons and certain styles reduce the chance of a successful second attack. Improves through combat use.

Nivel 76 para Ranger; tambem: Warrior (45), Barbarian (53), Paladin (53), Ninja (61), Thief (74), Cleric (75), Shaman (101), Necromancer (104), Psionicist (105), Sorcerer (108), Warlock (108).

whirlwind

pericianivel 78
TipoPericia
Mana / alvo / posicaonao aplicavel

Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).

A spinning weapon attack that strikes everyone in the room.

Comandos: whirlwind

> whirlwind
You make a whirlwind attack, wounding ALL of your opponents!

Requires 100 movement points to attempt, and costs 10 more per enemy actually hit. Shuriken also hits everyone in the room, so this isn't the only area-effect skill around.

Nivel 78 para Ranger; tambem: Barbarian (55), Warrior (60).

invisibility

magiamana 60–30nivel 89
TipoMagia
Manade 60 a 30 (-1 por nivel)
Posicao minimaem pe
Alvoum personagem na sala; um item no inventario; um item na sala
ViolentaNao

Makes the target invisible to everyone except those affected by detect invisibility. Attacking while invisible immediately breaks the spell.

See also: DETECT_INVISIBILITY

Como conjurar: cast 'invisibility'

Nivel 89 para Ranger; tambem: Shaman (51), Sorcerer (70).

volcano

magiaviolentamana 170–150nivel 93
TipoMagia
Manade 170 a 150 (-1 por nivel)
Posicao minimalutando
Alvoum personagem na sala; o oponente, em luta
ViolentaSim

Unleashes a powerful explosion that deals massive fire damage to a target.

Como conjurar: cast 'volcano'

Nivel 93 para Ranger; tambem: Shaman (85).

throw

pericianivel 109
TipoPericia
Mana / alvo / posicaonao aplicavel

Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).

Esta skill permite que se atire objetos e armas nos inimigos, causando algum dano. - Dano: ((STR do executor/2) + peso do objeto + level do executor)

Comandos: throw

> throw stone zombie
			You throw a pearly white stone at A zombie and hit it in the chest.

Uma vez atirado o objeto, este ira desaparecer.

Nivel 109 para Ranger; tambem: Thief (124), Ninja (130), Warrior (140), Barbarian (155).

forest wilderness

pericianivel 113
TipoPericia
Mana / alvo / posicaonao aplicavel

Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).

Increase your damage output when fighting in forested areas.

Comandos: forest wilderness wilderness primal fauna

Provides a 20% damage bonus when attacking in forest environments. Success chance depends on your skill level.

Nivel 113 para Ranger.

call bear

magiamana 300–250nivel 120
TipoMagia
Manade 300 a 250 (-2 por nivel)
Posicao minimaem pe
Alvoignora o alvo digitado
ViolentaNao

Summon a white bear to fight at your side.

Como conjurar: cast 'call bear'

The summoning can fail.

Nivel 120 para Ranger.

geyser

magiaviolentamana 240–200nivel 124
TipoMagia
Manade 240 a 200 (-2 por nivel)
Posicao minimalutando
Alvoignora o alvo digitado
ViolentaSim

Unleashes a powerful geyser of elemental force against enemies.

Como conjurar: cast 'geyser'

> cast 'geyser' dragon
You concentrate and create a fire EFFLORESCENSE!!!

Deals very heavy damage to an area of targets.

Nivel 124 para Ranger; tambem: Shaman (106).

third attack

pericianivel 125
TipoPericia
Mana / alvo / posicaonao aplicavel

Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).

Gain two additional attacks during combat. Works alongside Second Attack for a third and sometimes fourth strike each round.

Comandos: third attack third multi

Combat probability determines actual hits. Weapon weight, style, and dexterity influence the number of successful attacks. Improves with use.

Nivel 125 para Ranger; tambem: Warrior (95), Barbarian (105), Paladin (140), Thief (145), Ninja (185).

crippling strike

pericianivel 130
TipoPericia
Mana / alvo / posicaonao aplicavel

Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).

Strikes an opponent and, on a successful technique roll, temporarily reduces both Strength and Dexterity.

Comandos: crippling strike

Plants, undead, elementals and oozes cannot be crippled. Success compares your Strength and Wisdom against the target's Dexterity and Constitution; the penalties and duration scale with your Wisdom.

Nivel 130 para Ranger.

first aid

pericianivel 131
TipoPericia
Mana / alvo / posicaonao aplicavel

Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).

Quickly bandage wounds to stop bleeding. On success, restores 1 to 4 hit points to your target.

Comandos: first aid first bandage

> aid wounded goblin
You succeed to stop some of the bleeding.

Requires the target to be present in the same room. Takes about 2 seconds to perform.

Nivel 131 para Ranger; tambem: Barbarian (108), Thief (132).

drown

pericianivel 140
TipoPericia
Mana / alvo / posicaonao aplicavel

Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).

Esta skill permite afogar o inimigo.

Comandos: drown

> drown serpent
			the sea serpent staggers back from the solid chop you deliver to him.

E necessario estar em uma sala do tipo aquatica, como nadando em um rio; nao e possivel afogar players da raca Sea Elf. Alem de vida, essa habilidade tira oxigenio quando for usada.

Nivel 140 para Ranger; tambem: Ninja (147), Thief (147), Warrior (155).

brew

pericianivel 145
TipoPericia
Mana / alvo / posicaonao aplicavel

Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).

Turns an herb into a potion. One attempt in three fails and the mixture explodes.

Comandos: brew

> brew erb
You mix an herb and create a potion from it.

Consumes an herb from your inventory whether or not the brewing works, and the mana is spent either way -- a failed attempt costs you both and leaves you with nothing. The mana cost scales with your level, and rises sharply once you have at least one remort. Immortals never fail.

Nivel 145 para Ranger.

shillelagh

magiaviolentamana 260–240nivel 155
TipoMagia
Manade 260 a 240 (-1 por nivel)
Posicao minimalutando
Alvoum personagem na sala; o oponente, em luta
ViolentaSim

Strikes the target with a powerful magical blow, dealing heavy damage.

Como conjurar: cast 'shillelagh'

Deals a fixed 48d18, regardless of level or remort.

Nivel 155 para Ranger; tambem: Cleric (130).

werewolf

pericianivel 165
TipoPericia
Mana / alvo / posicaonao aplicavel

Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).

Transform your body into a werewolf form, gaining increased damage and armor protection.

Comandos: werewolf

Transformation increases HP by double, damage output by 100 points, to-hit by 70, and improves armor class. Requires minimum skill of 20 to use.

Nivel 165 para Ranger.

fireshield

magiamana 360–260nivel 167
TipoMagia
Manade 360 a 260 (-2 por nivel)
Posicao minimaem pe
Alvoum personagem na sala; somente o proprio conjurador
ViolentaNao

Surround yourself with a protective aura of flame.

Como conjurar: cast 'fireshield'

You glow with a fiery red light. The effect persists longer for High Elves and Draconians.

Nivel 167 para Ranger.

haste

magiamana 220–160nivel 169
TipoMagia
Manade 220 a 160 (-3 por nivel)
Posicao minimaem pe
Alvoum personagem na sala; somente o proprio conjurador
ViolentaNao

Surges adrenaline through the target's body, letting them act faster.

Como conjurar: cast 'haste'

> cast haste wizard
Your adrenaline is gushing!

The effect lasts about 4 in-game hours, or 8 hours if you (the caster) are a High Elf -- the bonus depends on your race, not the target's.

Nivel 169 para Ranger; tambem: Cleric (157).

entangle

magiaviolentamana 350–250nivel 179
TipoMagia
Manade 350 a 250 (-1 por nivel)
Posicao minimaem pe
Alvoum personagem na sala
ViolentaSim

Vines erupt from the ground to bind your opponent, preventing movement. The spell fails if cast indoors or if the target resists.

Como conjurar: cast 'entangle' cast 'vines'

Does not work indoors. Your opponent may resist the entanglement. The vines hold for longer if you (the caster) are a High Elf, not based on the target's race.

Nivel 179 para Ranger; tambem: Cleric (155).

sabre

pericianivel 185
TipoPericia
Mana / alvo / posicaonao aplicavel

Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).

Unleashes a devastating string of slashes against your opponent, landing anywhere from zero hits up to a level-scaled cap of nine.

Comandos: sabre

Requires a slashing weapon.

Nivel 185 para Ranger; tambem: Ninja (181).