Warrior
Experts in the wielding of slashing weapons, warriors are the more civilized version of a barbarian. Warriors are like pawns on a chessboard, yet fundamental pieces. Formidable opponents in melee combat, this is the class with the greatest ease for learning different types of attacks, but do not think a warrior is merely a mountain of muscle built for destruction -- with a skill exclusive to their class, they are able to repair their own damaged weapons and armor in combat.
Existe uma proposta de redesenho desta classe em discussao.
10,5
24
STR +1 DEX +1 CON +1 INT -1 WIS 0 CHA 0
HumanDwarfElfOgreOrcTrollLizardmanGorak
swim
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
A passive ability that lets you cross open water without needing a boat.
Comandos: swim
Each time you enter the water, your chance of managing it depends on your skill -- it isn't guaranteed even at high skill.
Nivel 1 para Warrior; tambem: Ranger (1), Thief (11), Barbarian (13).
kick
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Esta skill permite chutar o inimigo.
Comandos: kick
> kick zombie Your kick hits A zombie in the solar plexus!
A habilidade kick sofre influencia do remort do personagem.
Nivel 5 para Warrior; tambem: Ninja (11), Ranger (12), Barbarian (15), Paladin (15).
trip
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Turns a prepared kick combination into a damaging sweep that can delay the opponent's next action.
Comandos: trip
The technique checks your skill and Dexterity against the target's alertness and Dexterity. Its damaging result requires the preceding kick combination; Power Kick improves that damage when known.
Nivel 11 para Warrior.
track
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Lets you sense a trail leading toward someone elsewhere in the same zone.
Comandos: track
> track elemental You sense a trail west from here!
Only works within your current zone. If you fail the check, you still get a direction -- just a random, possibly wrong one, rather than an honest report that no trail was found.
Nivel 22 para Warrior; tambem: Ranger (15), Thief (32), Ninja (78).
knockout
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Attempts to knock an enemy unconscious with a bludgeoning weapon. Hits landed while it's asleep deal double damage.
Comandos: knockout
> knockout zombie A zombie sees stars, and slumps over, knocked out. A zombie goes to sleep.
Can't be used while the target is already fighting, and requires a bludgeoning weapon. If it fails, you simply land a normal hit instead of knocking the target out -- unless the target is already alert to you, in which case it strikes first.
Nivel 30 para Warrior; tambem: Thief (24), Ninja (28).
rescue
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Lets you jump into a fight to defend a friend, taking their opponent's attacks onto yourself instead.
Comandos: rescue
> rescue kefren Banzai! To the rescue...
Only works on other players, not mobs, and only within 10 levels of each other. Both of you need to share the same PK flag (both PK, or both NOPK), and you can't rescue someone you're already trying to kill yourself.
Nivel 31 para Warrior; tambem: Paladin (66).
second attack
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Gain an additional attack during combat. Your probability of landing a second strike each round increases with your skill level.
Comandos: second attack
Works in combination with weapon weight and combat style. Heavier weapons and certain styles reduce the chance of a successful second attack. Improves through combat use.
Nivel 45 para Warrior; tambem: Barbarian (53), Paladin (53), Ninja (61), Thief (74), Cleric (75), Ranger (76), Shaman (101), Necromancer (104), Psionicist (105), Sorcerer (108), Warlock (108).
focus(slash)
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Master slashing and cutting weapons. Improves your damage and accuracy when wielding swords, axes, and other slashing arms.
Comandos: focus(slash)
Applies to slashing-type attacks including whips, claws, and thrashing weapons. Reduces AC penalties when using these weapon types.
Nivel 50 para Warrior.
smash
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Crushes an opponent with a bludgeoning, pounding or mauling weapon.
Comandos: smash
Requires the appropriate weapon type and cannot be used in peaceful rooms. If no target is named, it uses your current opponent.
Nivel 60 para Warrior.
whirlwind
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
A spinning weapon attack that strikes everyone in the room.
Comandos: whirlwind
> whirlwind You make a whirlwind attack, wounding ALL of your opponents!
Requires 100 movement points to attempt, and costs 10 more per enemy actually hit. Shuriken also hits everyone in the room, so this isn't the only area-effect skill around.
Nivel 60 para Warrior; tambem: Barbarian (55), Ranger (78).
style aiming
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Adopt a careful aiming combat style. Requires explicit training in this style to use.
Comandos: style aiming aiming
One of the four advanced combat styles. When active, this style adjusts your attack patterns and defenses according to your chosen approach to combat. Must be learned explicitly before it can be adopted.
Nivel 70 para Warrior.
third attack
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Gain two additional attacks during combat. Works alongside Second Attack for a third and sometimes fourth strike each round.
Comandos: third attack third multi
Combat probability determines actual hits. Weapon weight, style, and dexterity influence the number of successful attacks. Improves with use.
Nivel 95 para Warrior; tambem: Barbarian (105), Ranger (125), Paladin (140), Thief (145), Ninja (185).
bash
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Slams into the target with any wielded weapon to knock it off its feet.
Comandos: bash
> bash zombie Your bash at A zombie sends it sprawling!
Requires any wielded weapon. Your strength and skill improve your chance of landing it, not the damage dealt -- a successful bash only deals 1 point of damage directly, but it knocks the target into a sitting position for 2 rounds, during which it can't fight back. If you miss, you don't fall, but you take damage instead.
Nivel 97 para Warrior.
gut
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
A finishing move: eviscerates a badly wounded enemy with a slashing weapon, leaving its intestines spilled on the ground.
Comandos: gut
> gut zombie You gut A zombie! A zombie looks down in horror as their intestines spill out!
Requires a slashing weapon and a target already below 5% health -- attacking too early makes it strike back at you instead. On success it drops the target to the brink of death outright rather than dealing ordinary damage, and the target still lands one hit on you before going down.
Nivel 100 para Warrior.
scan
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Esta skill permite verificar se ha alguem nas salas ao redor de seu executor, indicando seu nome, direcao e distancia que se encontra.
Comandos: scan
> scan You quickly scan the area and see: Luigi, right here Seker, right here the Immortal Innkeeper, immediately to the north the wandering spirit, immediately to the east the wandering spirit, immediately to the east Zhantar, immediately to the east the Immortal Postmaster, immediately to the west Mordron, immediately downwards the Questmaster Ashlandar, immediately downwards - Calculo da distancia ate o alvo: right here se encontra na mesma sala immediately 1 sala de distancia nearby 2 salas de distancia a ways 3 salas de distancia far 4 salas de distancia very far 5 salas de distancia extremely far 6 salas de distancia impossibly far 7 salas de distancia
O gasto, em pontos de movimento, e de (Nivel do player/9) pontos por uso do SCAN.
Nivel 133 para Warrior; tambem: Thief (87).
craft
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Repairs a weapon or piece of armor from your inventory, without needing a blacksmith.
Comandos: craft
> craft cuff Good job! Your equipment seems to be new!
Only works on weapons and armor, and only if the item isn't already pristine nor too far gone to save. On success the item is restored to near-new condition; on failure it is ruined instead, dropping to its worst possible condition.
Nivel 135 para Warrior.
impale
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Drives a piercing weapon into an opponent with a success chance based on skill and Strength.
Comandos: impale
Requires a piercing weapon and cannot be used in peaceful rooms. If no target is named, it uses your current opponent.
Nivel 139 para Warrior.
throw
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Esta skill permite que se atire objetos e armas nos inimigos, causando algum dano. - Dano: ((STR do executor/2) + peso do objeto + level do executor)
Comandos: throw
> throw stone zombie You throw a pearly white stone at A zombie and hit it in the chest.
Uma vez atirado o objeto, este ira desaparecer.
Nivel 140 para Warrior; tambem: Ranger (109), Thief (124), Ninja (130), Barbarian (155).
parry
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
A passive defense that lets you parry one of the blows you would otherwise take in a combat round.
Comandos: parry
You skillfully parry $N attack! $n skillfully parries your attack!
Nivel 149 para Warrior.
combo
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Unleashes a rapid flurry of strikes against your opponent during combat.
Comandos: combo
Lands anywhere from zero hits up to a level-scaled cap -- at the highest level, up to eight strikes in a single use.
Nivel 150 para Warrior.
drown
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Esta skill permite afogar o inimigo.
Comandos: drown
> drown serpent the sea serpent staggers back from the solid chop you deliver to him.
E necessario estar em uma sala do tipo aquatica, como nadando em um rio; nao e possivel afogar players da raca Sea Elf. Alem de vida, essa habilidade tira oxigenio quando for usada.
Nivel 155 para Warrior; tambem: Ranger (140), Ninja (147), Thief (147).
dual wield
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Make a second attack with your off-hand weapon during combat.
Comandos: dual wield dual offhand secondary
Requires two weapons equipped. Success depends on your skill level and dexterity. Each successful extra attack improves the skill.
Nivel 155 para Warrior; tambem: Ranger (68), Ninja (115).
chop
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Esta skill permite dar um forte golpe de artes marciais no pescoco do inimigo.
Comandos: chop
> chop serpent the sea serpent staggers back from the solid chop you deliver to him.
Caso o golpe falhe, seu executor tomara o dano.
Nivel 172 para Warrior; tambem: Thief (173), Barbarian (175).
behemoth
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Transform into a massive behemoth form. You gain doubled hit points and movement, significant boosts to damage and accuracy, and substantial armor improvements.
Comandos: behemoth
The transformation requires a skill level of 50 or higher. Provides a damage bonus of +220, accuracy bonus of +170, and AC bonus of -80, plus doubled hit points and doubled movement. Costs 100 mental points to activate, and drains 30 more mental points every regen tick while transformed -- running out of mental points forces you back to your normal form.
Nivel 180 para Warrior.