Paladin
The paladin is the first of the 2 classes that blend magic with melee combat power -- honorable warriors fighting for an earthly cause, always seeking to convert and purify souls. A paladin's power is tied to their mace and their god. They are fearless, unafraid of death, masters of blunt weapons, and much of their power comes from the might of their divinity -- they can heal, fight, and defend all at once. Definitely a class that should not be underestimated.
Existe uma proposta de redesenho desta classe em discussao.
10,8
32
STR +1 DEX 0 CON +1 INT -1 WIS 0 CHA +2
Human
detect alignment
Your eyes become sensitive to the moral nature of those around you. You gain the ability to perceive the alignment of nearby creatures.
Como conjurar: cast 'detect alignment'
> cast 'detect alignment' Your eyes tingle.
The effect lasts approximately 12 hours, extended to 23 for High Elves and lucky Draconians.
Nivel 1 para Paladin; tambem: Necromancer (6), Cleric (16), Shaman (26), Sorcerer (50).
cure light
Heal a target for a small amount. The more times you have been reborn, the more healing is restored.
Como conjurar: cast 'cure light' cast 'cure' cast 'light'
Heals 2d10 plus 10 hit points per remort. Requires standing position or better.
Nivel 3 para Paladin; tambem: Cleric (1).
create water
Fill or refill a container with fresh water. Works on flasks, bottles, and drinking vessels.
Como conjurar: cast 'create water'
> cast 'create water' flask The flask is filled.
If a container holds a non-water liquid and is not empty, the spell transmutes it to slime instead. Requires an appropriate drinking container to target.
Nivel 10 para Paladin; tambem: Cleric (22).
create food
Conjure sustenance from thin air. Manifests food to satisfy hunger.
Como conjurar: cast 'create food'
Creates a single food item that appears in your possession or at your feet.
Nivel 12 para Paladin; tambem: Cleric (29).
kick
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Esta skill permite chutar o inimigo.
Comandos: kick
> kick zombie Your kick hits A zombie in the solar plexus!
A habilidade kick sofre influencia do remort do personagem.
Nivel 15 para Paladin; tambem: Warrior (5), Ninja (11), Ranger (12), Barbarian (15).
bless
Bless on a victim improves their saving throw versus spells by 1, and their hitroll by 2.
Bless on an item can only be cast on non-evil items, and the object blessed may weigh no more than five pounds per level of the caster.
Como conjurar: cast 'bless'
Nivel 21 para Paladin; tambem: Shaman (15), Cleric (36).
focus(bludgeon)
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Improves your accuracy and damage when wielding bludgeoning weapons.
Comandos: focus(bludgeon) focus hammer mace
Applies to attacks with clubs, hammers, maces, and similar heavy weapons. The accuracy improvement is greater when combined with related weapon skills.
Nivel 50 para Paladin.
sacrifice
Sacrifice your mental faculties for a surge of physical strength. You lose points in wisdom, intelligence, dexterity, constitution, and charisma, but gain significant strength.
Como conjurar: cast 'sacrifice'
All ability scores decrease by 1 except strength, which increases by roughly 5 plus additional remort scaling. High elves and draconians sometimes experience longer effect duration (11 hours instead of 6).
Nivel 51 para Paladin.
second attack
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Gain an additional attack during combat. Your probability of landing a second strike each round increases with your skill level.
Comandos: second attack
Works in combination with weapon weight and combat style. Heavier weapons and certain styles reduce the chance of a successful second attack. Improves through combat use.
Nivel 53 para Paladin; tambem: Warrior (45), Barbarian (53), Ninja (61), Thief (74), Cleric (75), Ranger (76), Shaman (101), Necromancer (104), Psionicist (105), Sorcerer (108), Warlock (108).
cure critic
A powerful healing spell that restores substantial health to a target.
Como conjurar: cast 'cure critic'
> cast 'cure critic' fighter You feel a lot better!
Restores health based on spell power and the target's remort level.
Nivel 55 para Paladin; tambem: Shaman (33), Cleric (43).
rescue
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Lets you jump into a fight to defend a friend, taking their opponent's attacks onto yourself instead.
Comandos: rescue
> rescue kefren Banzai! To the rescue...
Only works on other players, not mobs, and only within 10 levels of each other. Both of you need to share the same PK flag (both PK, or both NOPK), and you can't rescue someone you're already trying to kill yourself.
Nivel 66 para Paladin; tambem: Warrior (31).
concentration
Focus your attacks with precision. Your ability to land strikes improves by 4 points plus a fraction of your remort advancement.
Como conjurar: cast 'concentration'
The effect lasts approximately 4 hours, extended to 8 for High Elves and lucky Draconians.
Nivel 81 para Paladin.
armor
The Armor spell improves the target's AC by 2.
See also: AC
Como conjurar: cast 'armor'
Nivel 91 para Paladin; tambem: Sorcerer (1), Shaman (4), Cleric (30), Ranger (30), Warlock (33).
revitalize
Restore a target's health through revitalizing energy. The healing scales with the target's remort count.
Como conjurar: cast 'revitalize'
Restores hit points equal to 16d10 plus 20 points per remort of the target.
Nivel 92 para Paladin.
blindness
Blinds a victim who fails their saving throw. A blinded character suffers a -4 penalty to both hitroll and AC.
See also: AC
Como conjurar: cast 'blindness'
Nivel 95 para Paladin; tambem: Cleric (88), Sorcerer (127).
stroke
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
A powerful blow that leaves the target reeling. The next hit to land while they're stunned deals triple damage.
Comandos: stroke
> stroke dragon You hit $N strongly forcing a gidiness.
Requires you to be fighting and wielding a weapon of any type.
Nivel 97 para Paladin.
dispel evil
Strike down the forces of evil with divine wrath. Deals heavy damage to evil-aligned targets.
Como conjurar: cast 'dispel evil'
Base damage is a 30d18 roll (about 285 average) against an evil-aligned target. If you are evil yourself, the spell backfires: it targets you instead and deals damage equal to your current hit points minus one, leaving you at 1 hit point. Targets that are not evil are unaffected and take no damage.
Nivel 99 para Paladin; tambem: Cleric (120).
peace
Attempt to stop all fighting in the area. Fails if you are evil, and has reduced chance if you are neutral.
Como conjurar: cast 'peace'
Only stops fights with opponents of equal or lower level. Cannot affect creatures with the NOCHARM flag. Success depends on your alignment.
Nivel 103 para Paladin; tambem: Shaman (111).
call daylight
Forces dawn upon the whole world, turning night into day. Everyone outdoors sees a shining light cover the sky.
Como conjurar: cast 'call daylight'
Fails if it is already daytime. The change is global, not local -- it alters the world's weather, so every outdoor room is affected at once.
Ver tambem: call night, storm sky
Nivel 110 para Paladin.
conviction
Aumenta o dano dos ataques.
Como conjurar: cast 'conviction'
> Okay.
You start to attack more convicted.Nivel 112 para Paladin.
champion strenght
Grants increased physical strength and combat power. Your damage output surges forward, and your strength rises by 3 points plus a bonus from your remort -- unless the target's strength is already at its exceptional maximum (18/100), in which case only the damage bonus applies.
Como conjurar: cast 'champion strenght'
Lasts approximately 5 hours, extended to 9 for High Elves and lucky Draconians, who also get larger bonuses to both strength and damage.
Nivel 126 para Paladin.
god pact
Forge a pact with divine forces for protection. A golden aura surrounds you, marking divine favor.
Como conjurar: cast 'god pact'
> cast 'god pact' A yellow aura momentarily surrounds you.
Requires a good alignment to cast. Cannot be used if you already carry the mark of an evil entity (Satan Pact). The effect lasts longer during the day than at night, and longer still if you are a High Elf or a lucky Draconian.
Nivel 135 para Paladin; tambem: Cleric (136), Shaman (156).
holy mace
Summon a shimmering weapon of divine energy that strikes a single enemy with divine damage.
Como conjurar: cast 'holy mace'
The spell is more powerful during daylight hours. Delivers increased damage at day compared to night.
Nivel 136 para Paladin.
shield block
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Block incoming attacks with your shield while fighting.
Comandos: shield block shield block
You skillfully shield block $N attack! $n skillfully shield blocks your attack!
Requires both the skill and an equipped shield. Success depends on your skill level, dexterity, and encumbrance.
Nivel 139 para Paladin.
third attack
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Gain two additional attacks during combat. Works alongside Second Attack for a third and sometimes fourth strike each round.
Comandos: third attack third multi
Combat probability determines actual hits. Weapon weight, style, and dexterity influence the number of successful attacks. Improves with use.
Nivel 140 para Paladin; tambem: Warrior (95), Barbarian (105), Ranger (125), Thief (145), Ninja (185).
holy shout
Unleash a shout that damages all enemies in the area. The damage increases significantly when cast during daylight.
Como conjurar: cast 'holy shout'
Damage ranges from 20d25 at night to 25d25 during the day. Area spell that affects multiple targets in the same room.
Nivel 145 para Paladin.
holy shield
Encase yourself in protective divine magic. Your armor class improves significantly, and the protection grows stronger with your remort advancement.
Como conjurar: cast 'holy shield'
> cast 'holy shield' You feel the Holy Shield protecting you.
The effect lasts approximately 5 hours, extended to 9 for High Elves and lucky Draconians.
Nivel 153 para Paladin.
lay on hands
Channel divine energy to heal wounds. The amount restored grows with your level and the target's remort count.
Como conjurar: cast 'lay on hands'
Restores hit points equal to your level plus 20 points per remort of the target. Non-violent healing spell.
Nivel 166 para Paladin.
holy word
Speak a powerful holy word that deals significant damage to a single target. Damage is amplified when cast during daylight.
Como conjurar: cast 'holy word'
Damage ranges from 28d20 at night to 35d20 during the day. Higher damage output than Holy Shout but targets a single opponent.
Nivel 171 para Paladin.
holy fury
Surge with divine fury and move at supernatural speed. Your body becomes a blur of righteous combat.
Como conjurar: cast 'holy fury'
> cast 'holy fury' You feel like you can take on an army!
The effect lasts approximately 6 hours, extended to 11 for High Elves and lucky Draconians.
Nivel 184 para Paladin.
holy bolt
Hurl a shaft of concentrated holy energy at your target. Deals substantial damage to a single enemy.
Como conjurar: cast 'holy bolt'
The bolt is more powerful during daylight hours, delivering increased damage compared to nighttime casts.
Nivel 190 para Paladin.
tyrael
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Transform into the angel form of the archangel Tyrael, growing light tentacles and gaining hit points, movement, damage, accuracy, and armor class.
Comandos: tyrael
You feel a holy power changing your body. You got the angel form of the archangel Tyrael, with light tentacles!
Requires a minimum skill of 60. While transformed: hit points triple, movement doubles, damage increases by 250, hit roll improves by 240, and armor class improves by 100. Costs 150 mental points to activate, and drains 40 more mental points every regen tick while transformed -- running out of mental points forces you back to your normal form.
Nivel 190 para Paladin.