Shaman
Shamans are generally the learned elders of the barbarian tribes; like rangers, they can bend nature to their favor, but they draw no advantage from terrain itself -- their magic runs deeper, tied directly to Mother Nature and to their origins. A shaman is able to alter the flow of the wind and command storms to their favor. Having learned the secrets of the forest, they are capable of working with both chaotic and orderly magic alike. The class stands out for its ability to draw on both healing and damage together, when used wisely.
Existe uma proposta de redesenho desta classe em discussao.
12,9
45
STR 0 DEX -1 CON 0 INT +1 WIS +2 CHA 0
HumanElfOgreOrcTrollLizardman
meteor shower
Call iron meteors down from the sky to rain upon your enemies. The ground trembles as they strike.
Como conjurar: cast 'meteor shower'
You call the iron meteors with your magic! $n glows and the rain of iron meteors comes suddenly!
Deals modest damage to targets in the area.
Nivel 1 para Shaman; tambem: Necromancer (1), Warlock (1).
armor
The Armor spell improves the target's AC by 2.
See also: AC
Como conjurar: cast 'armor'
Nivel 4 para Shaman; tambem: Sorcerer (1), Cleric (30), Ranger (30), Warlock (33), Paladin (91).
vitalize mana
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Passive recovery enhancement. Boosts your natural mana regeneration on ticks when your mana is below maximum.
Comandos: vitalize mana mana
Each regen tick where you're below full mana, there's a chance (based on your skill level) to add 20% to that tick's gain, whether or not you are meditating. Does not trigger while you're in a transformed state.
Nivel 9 para Shaman; tambem: Warlock (3), Sorcerer (4), Psionicist (5), Cleric (8), Necromancer (13).
bless
Bless on a victim improves their saving throw versus spells by 1, and their hitroll by 2.
Bless on an item can only be cast on non-evil items, and the object blessed may weigh no more than five pounds per level of the caster.
Como conjurar: cast 'bless'
Nivel 15 para Shaman; tambem: Paladin (21), Cleric (36).
group armor
Casts armor protection over you and your companions.
Como conjurar: cast 'group armor'
Applies the benefits of an armor spell to all members of your group.
Nivel 20 para Shaman.
minute meteor
Summon small meteors that rain down on all enemies in the room. Multiple projectiles strike everything around you.
Como conjurar: cast 'minute meteor'
> cast 'minute meteor' You gesture and a lot of meteor falls in the room! $n makes strange gestures and a lot of Meteor falls in the room!
This area-of-effect spell strikes multiple targets simultaneously. Damage to each target ranges from 8 to 96 points.
Nivel 22 para Shaman; tambem: Necromancer (23).
detect alignment
Your eyes become sensitive to the moral nature of those around you. You gain the ability to perceive the alignment of nearby creatures.
Como conjurar: cast 'detect alignment'
> cast 'detect alignment' Your eyes tingle.
The effect lasts approximately 12 hours, extended to 23 for High Elves and lucky Draconians.
Nivel 26 para Shaman; tambem: Paladin (1), Necromancer (6), Cleric (16), Sorcerer (50).
sense life
Heighten your awareness to perceive the presence of living creatures. Expand your perception of your surroundings.
Como conjurar: cast 'sense life'
> cast 'sense life' Your feel your awareness improve.
The effect grants a passive ability to sense all living creatures in the area. High Elves and some Draconians experience longer durations. Durations can accumulate with repeated casts.
Nivel 32 para Shaman; tambem: Cleric (37).
cure critic
A powerful healing spell that restores substantial health to a target.
Como conjurar: cast 'cure critic'
> cast 'cure critic' fighter You feel a lot better!
Restores health based on spell power and the target's remort level.
Nivel 33 para Shaman; tambem: Cleric (43), Paladin (55).
wheel of fortune
Calls upon fate to randomly enhance one of your mental or physical attributes while diminishing another.
Como conjurar: cast 'wheel of fortune'
> cast 'wheel of fortune' ...the Wheel Of Fortune turns... The Fate has come out to improve your mental traits... You feel more Intelligent! $n glows!
Either enhances mental attributes (Intelligence, Wisdom, or Charisma) or physical attributes (Strength, Dexterity, or Constitution), each gaining +1 to +3 while an opposing attribute receives a -1 penalty. The effect lasts 1 to 8 hours. There is a chance the spell may have no effect if it fails to boost any attribute.
Nivel 38 para Shaman.
group bless
Blesses you and your companions with divine favor.
Como conjurar: cast 'group bless'
Applies the benefits of a bless spell to all members of your group.
Nivel 41 para Shaman.
corporal trembling
Causes violent tremors in a target's body, dealing direct damage.
Como conjurar: cast 'corporal trembling'
Deals moderate to significant damage to a single target.
Nivel 43 para Shaman.
elemental
Summons an elemental creature to aid you in battle.
Como conjurar: cast 'elemental'
The spell has a substantial failure chance; if it fails, you may see a random misfire message.
Nivel 50 para Shaman.
invisibility
Makes the target invisible to everyone except those affected by detect invisibility. Attacking while invisible immediately breaks the spell.
See also: DETECT_INVISIBILITY
Como conjurar: cast 'invisibility'
Nivel 51 para Shaman; tambem: Sorcerer (70), Ranger (89).
meditate
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Lets you meditate while sitting to recover mana faster.
Comandos: meditate
> meditate You try to start meditate. You start to meditate.
Requires you to be sitting. Doubles your mana regeneration on every tick, and improves further as your Meditate skill grows -- close to triple at 100 skill. Ends the instant you do anything else, even an empty press of Enter.
Nivel 62 para Shaman; tambem: Warlock (12), Cleric (24), Psionicist (75), Necromancer (90), Sorcerer (100).
area lightning
Calls down lightning that strikes all in the room. The damage is stronger if a storm is already raging.
Como conjurar: cast 'area lightning'
> cast 'area lightning' You gesture and call down lights in this place.
Damage increases significantly during stormy weather conditions.
Nivel 64 para Shaman; tambem: Warlock (53), Sorcerer (68).
fire wall
Creates a wall of fire in your current location that burns enemies.
Como conjurar: cast 'fire wall'
> cast 'fire wall' You create a firewall.
Lasts only briefly. It burns whoever walks into the room while it is up (10% of their current health); it does not harm those already standing there, and immortals are unaffected.
Nivel 71 para Shaman.
levitate
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Esta skill permite levitar um objeto, podendo usa-lo como equipamento na posicao floating in the air.
Comandos: levitate
> wear stone You levitate a clear stone and it stay floating around your head.
Apenas certos objetos, como pedras, podem ser levitados.
Nivel 83 para Shaman; tambem: Psionicist (66), Warlock (79).
volcano
Unleashes a powerful explosion that deals massive fire damage to a target.
Como conjurar: cast 'volcano'
Nivel 85 para Shaman; tambem: Ranger (93).
confusion
bug suspeito: mag_savingthrow(victim, savetype) e chamado duas vezes seguidas antes do afeto (a primeira manda 'Weak, too weak' para o CASTER, nao para a vitima); parece copia-e-cola do mesmo padrao de SPELL_MENTAL_RAGE, dobrando a chance de resistencia do alvo em vez de uma checagem unica.
Assaults an enemy's mind, stunning them outright and then leaving them too panicked to fight for a short while after.
Como conjurar: cast 'confusion'
> cast 'confusion' orc You feel confused and cannot control your body!!!
The saving throw is rolled twice in a row, back to back; succeeding at either one lets the target escape unaffected. On a hit the victim is fully stunned for several rounds, then stays too panicked to attack for a short time afterward (the same panic flag used by Terror and Aversion).
Nivel 87 para Shaman.
bravery
Increases your attack and damage output through divine favor.
Como conjurar: cast 'bravery'
> cast 'bravery' You find the heavens bravery.
Grants a bonus of 10 plus one-third of your remort level to both attack rolls and damage dealt.
Nivel 96 para Shaman.
second attack
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Gain an additional attack during combat. Your probability of landing a second strike each round increases with your skill level.
Comandos: second attack
Works in combination with weapon weight and combat style. Heavier weapons and certain styles reduce the chance of a successful second attack. Improves through combat use.
Nivel 101 para Shaman; tambem: Warrior (45), Barbarian (53), Paladin (53), Ninja (61), Thief (74), Cleric (75), Ranger (76), Necromancer (104), Psionicist (105), Sorcerer (108), Warlock (108).
geyser
Unleashes a powerful geyser of elemental force against enemies.
Como conjurar: cast 'geyser'
> cast 'geyser' dragon You concentrate and create a fire EFFLORESCENSE!!!
Deals very heavy damage to an area of targets.
Nivel 106 para Shaman; tambem: Ranger (124).
storm sky
Summons a violent storm to rage across the outdoor lands, turning day to darkness and unleashing lightning and thunder.
Como conjurar: cast 'storm sky'
> cast 'storm sky' A big storm appears upon the skies.
Cannot be cast if a storm is already raging. This spell only affects areas open to the sky and is visible to all players outdoors.
Nivel 110 para Shaman; tambem: Cleric (110).
peace
Attempt to stop all fighting in the area. Fails if you are evil, and has reduced chance if you are neutral.
Como conjurar: cast 'peace'
Only stops fights with opponents of equal or lower level. Cannot affect creatures with the NOCHARM flag. Success depends on your alignment.
Nivel 111 para Shaman; tambem: Paladin (103).
locate object
Senses the location of a target object. The spell searches for objects matching the name you provide and reveals where they are—whether carried, worn, in a room, or inside another container.
Como conjurar: cast 'locate object'
The spell can find up to level/2 objects. If none are found, you sense nothing. The search uses the first keyword of the object name, which may match more objects than you intended.
Nivel 116 para Shaman; tambem: Warlock (43), Sorcerer (77).
ice wall
Create a barrier of ice that seals off the room. Anyone who tries to move into it is turned away by the wall, unless they are elder-level or higher.
Como conjurar: cast 'ice wall'
> cast 'ice wall' You create an icewall. $n creates an icewall.
Lasts only one game tick. It blocks entry rather than dealing damage.
Nivel 123 para Shaman.
ice heart
Channel frigid power directly at a target, dealing cold damage. Strikes with both range and intensity.
Como conjurar: cast 'ice heart'
Damage dealt ranges from 40 to 800 points depending on the roll.
Nivel 127 para Shaman.
force shield
Conjures a barrier of force around you, improving your defenses significantly.
Como conjurar: cast 'force shield'
> cast 'force shield' You feel a force barrier protecting you.
The shield strength increases with your level and remort count, and the effect accumulates with repeated castings. It lasts about 10 hours for everyone -- unlike most protective spells, race does not extend it.
Nivel 135 para Shaman.
glacial cone
Unleashes a cone of freezing ice and cold that blasts a single target with severe frost damage.
Como conjurar: cast 'glacial cone'
Nivel 148 para Shaman; tambem: Warlock (148).
blink
Causes you to shift a few feet away, making it harder to hit you in combat.
Como conjurar: cast 'blink'
You see $n shift a few feet away.
High elves and some draconians maintain this effect for about 13 hours, others for 7 hours.
Nivel 155 para Shaman; tambem: Sorcerer (155).
god pact
Forge a pact with divine forces for protection. A golden aura surrounds you, marking divine favor.
Como conjurar: cast 'god pact'
> cast 'god pact' A yellow aura momentarily surrounds you.
Requires a good alignment to cast. Cannot be used if you already carry the mark of an evil entity (Satan Pact). The effect lasts longer during the day than at night, and longer still if you are a High Elf or a lucky Draconian.
Nivel 156 para Shaman; tambem: Paladin (135), Cleric (136).
heal
Restores nearly all of the victim's hit points, up to 100, leaving only 1d4 missing. A blinded victim is also cured by this spell.
See also: CURE_BLIND
Como conjurar: cast 'heal'
Nivel 156 para Shaman; tambem: Cleric (100).
rigid thinking
Dominate the thoughts of an enemy creature, bending their will to yours. They become your loyal follower.
Como conjurar: cast 'rigid thinking'
> cast 'rigid thinking' goblin Isn't $n just such a nice fellow?
Only works on non-player characters. The target may resist the charm effect. The dominated creature's intellect determines how long the charm persists—more intelligent targets resist sooner. While charmed, the creature loses its aggressive and special combat behaviors.
Nivel 161 para Shaman.
fly
Grants the ability to fly, lifting you above the ground.
Como conjurar: cast 'fly'
> cast 'fly' Your feet rise the floor.
The duration increases with spell level and can stack with repeated castings.
Nivel 165 para Shaman; tambem: Sorcerer (178).
polteirgeist
Release a supernatural poltergeist spirit to assault your target with violent energy. The creature tears into its victim with great force.
Como conjurar: cast 'polteirgeist'
Damage dealt ranges from 48 to 1200 points depending on the roll.
Nivel 169 para Shaman.
group heal
Restore health to all your group members. Heals 20 to 200 base hit points, plus additional healing based on how many times the target has been reborn.
Como conjurar: cast 'group heal'
Healing scales with each healed member's own remort count (not the caster's), adding exactly 20 points per remort level.
Nivel 173 para Shaman.
ancient spirit
Summon the spirit of an ancient warrior to stand beside you in battle.
Como conjurar: cast 'ancient spirit'
The summoning has a significant chance to fail.
Nivel 175 para Shaman.
group invisibility
Render your group members invisible to the naked eye. Affected allies fade from sight and gain improved armor.
Como conjurar: cast 'group invisibility'
Each invisible character receives an armor class bonus while the effect is active.
Nivel 177 para Shaman.
group fly
Grant the ability to fly to your group members. Affected allies levitate above the ground and can move through the air.
Como conjurar: cast 'group fly'
The effect lasts longer for High Elves and some Draconians. Durations can accumulate with repeated casts.
Nivel 180 para Shaman.
fast health
Boosts your natural hit point recovery by half, and is one of only two effects that let you heal at all while fighting.
Como conjurar: cast 'fast health'
The effect lasts longer for High Elves and Draconians. In combat the recovery is halved -- everyone else heals nothing while fighting.
Nivel 186 para Shaman.
paradise chrysalis
Pray for divine protection and receive a shell of providence. The barrier adapts to your need, offering varying degrees of armor and resistance.
Como conjurar: cast 'paradise chrysalis'
> cast 'paradise chrysalis' You pray for some protection and receive a part of it!
The effect produces three possible outcomes: minor protection with AC -25, strong protection with AC -45, or complete protection with AC -70, each with corresponding saving throw bonuses. High Elves and some Draconians experience longer durations. The outcome is determined randomly when the spell resolves.
Nivel 195 para Shaman.
mana shield
Create a protective aura of pure magical energy that surrounds your body. A shield forged from mana itself guards against harm.
Como conjurar: cast 'mana shield'
> cast 'mana shield' You create a great aura of energy wich surrounds you.
The effect lasts approximately 4 hours, extended to 8 for High Elves and Draconians.
Nivel 196 para Shaman; tambem: Sorcerer (140).
abutilon
Call upon divine favor to grant yourself increased combat prowess.
Como conjurar: cast 'abutilon'
Two dice decide the blessing. Most rolls give an uneven split between extra damage and extra accuracy (a bigger bonus to one, a smaller bonus to the other); a rarer tied roll (about 1 in 8) grants the maximum bonus to both at once, with a longer duration than the uneven outcomes. High Elves and Draconians get an even longer duration on top of that, in every case.
Nivel 197 para Shaman.
petrify muscle
bug suspeito: mag_savingthrow(victim, savetype) e chamado duas vezes seguidas antes do afeto ser aplicado, cada uma retornando NOEFFECT se o alvo resistir; mesmo padrao de copia-e-cola de SPELL_MENTAL_RAGE e SPELL_CONFUSION, dobrando a chance de resistencia do alvo em vez de uma checagem unica.
Turn your target's muscles to stone, rendering them completely immobilized. All movement becomes impossible.
Como conjurar: cast 'petrify muscle'
> cast 'petrify muscle' goblin All of your muscles turns stone. $n turns a great stone.
The saving throw is rolled twice in a row, back to back; succeeding at either one lets the target escape unaffected. If it lands, they cannot move for 2 to 3 in-game hours (the longer end for High Elves and some Draconians).
Nivel 198 para Shaman.