Sorcerer
Sorcerers are, naturally, the opposite of warlocks -- they too learned combat magic, since no mage survives without at least some knowledge of it, but they devoted themselves to the study of defense. Among a sorcerer's abilities is manipulating the molecules of their own body to turn it into iron, platinum, and diamond respectively, granting an excellent defensive option. They can also charm other people, gaining total control over them, and cast the spell so feared by warriors, the "Mana Shield," which allows them to transfer damage from their health to their active mana.
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STR -1 DEX 0 CON 0 INT +2 WIS 0 CHA +2
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armor
The Armor spell improves the target's AC by 2.
See also: AC
Como conjurar: cast 'armor'
Nivel 1 para Sorcerer; tambem: Shaman (4), Cleric (30), Ranger (30), Warlock (33), Paladin (91).
vitalize mana
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Passive recovery enhancement. Boosts your natural mana regeneration on ticks when your mana is below maximum.
Comandos: vitalize mana mana
Each regen tick where you're below full mana, there's a chance (based on your skill level) to add 20% to that tick's gain, whether or not you are meditating. Does not trigger while you're in a transformed state.
Nivel 4 para Sorcerer; tambem: Warlock (3), Psionicist (5), Cleric (8), Shaman (9), Necromancer (13).
infravision
Lets the caster detect heat given off by objects, granting much better vision in dark places.
See also: DETECT_INVISIBILITY
Como conjurar: cast 'infravision'
Nivel 8 para Sorcerer; tambem: Cleric (2), Ranger (4).
acid arrow
Launches a corrosive arrow of acid at your opponent.
Como conjurar: cast 'acid arrow'
Damage varies based on the spell's power.
Nivel 11 para Sorcerer; tambem: Warlock (6), Ranger (25).
minor globe
A protective sphere of magical energy settles around you, providing defense and offensive benefits. Improves your armor class and combat effectiveness.
Como conjurar: cast 'minor globe'
> cast 'minor globe' You feel a globe protecting you.
The effect lasts approximately 4 hours, extended to 8 for High Elves and Draconians. Provides bonuses to armor class, damage output, attack accuracy, and spell saving throws. This effect can stack with itself multiple times if recast.
Nivel 13 para Sorcerer.
flame arrow
Launches a burning projectile at a target, inflicting fire damage.
Como conjurar: cast 'flame arrow'
One of the earliest fire spells available.
Nivel 18 para Sorcerer; tambem: Warlock (17), Ranger (59).
remove curse
Lift the burden of a curse or remove the enchantment binding an item to its owner.
Como conjurar: cast 'remove curse'
> cast 'remove curse' cursed amulet $p briefly glows blue.
Can target both characters and objects. On characters, removes curse effects and grants the message "You don't feel so unlucky." On objects, removes the nodrop enchantment and enhances weapons by increasing their weapon value. Objects briefly glow blue when uncursed.
Nivel 19 para Sorcerer; tambem: Cleric (47).
detect invisibility
Your eyes tingle as you gain the ability to see invisible creatures and objects nearby.
Como conjurar: cast 'detect invisibility' cast 'see'
The effect lasts longer if you (the caster) are a High Elf, not based on the target's race. Draconian casters have a small chance of gaining the same extended duration.
Nivel 24 para Sorcerer; tambem: Cleric (4), Warlock (9), Ranger (23).
grease
Conjures volatile grease that explodes in the area, damaging all present.
Como conjurar: cast 'grease'
> cast 'grease' You gesture and 'KABUMM' explode the Grease. $n makes strange gestures and 'KABUM' explode the Grease.
Nivel 26 para Sorcerer; tambem: Warlock (23).
detect poison
You sense whether a target or object is poisoned. On a creature, you learn if poison runs through their blood. On food or drink, you determine if it has been contaminated.
Como conjurar: cast 'detect poison' cast 'toxin'
> cast 'detect poison' orc You sense that the orc is poisoned. > cast 'detect poison' apple You sense that the apple is safe for consumption.
Nivel 30 para Sorcerer; tambem: Cleric (7), Warlock (16).
illusory pit
Traps a target in the perception of a deep pit for a duration that grows with your Intelligence.
Como conjurar: cast 'illusory pit'
The illusion fails when your Intelligence roll does not beat the target's Constitution. Against another player, normal PK permission is also required.
Nivel 32 para Sorcerer.
magic missile
Launches magical projectiles at a target. Each missile strikes with arcane force and unerring accuracy.
Como conjurar: cast 'magic missile'
Damage scales with spell power.
Nivel 35 para Sorcerer; tambem: Warlock (30).
detect magic
Your eyes tingle as magical auras around you become visible.
Como conjurar: cast 'detect magic' cast 'detect'
The effect lasts longer if you (the caster) are a High Elf, not based on the target's race. Draconian casters have a small chance of gaining the same extended duration.
Nivel 37 para Sorcerer; tambem: Cleric (11), Warlock (24).
net of shadows
Wraps a target in shadows, dealing damage and briefly reducing its accuracy.
Como conjurar: cast 'net of shadows'
The hindering effect is resisted when the target's Dexterity roll beats your Intelligence roll. Repeated applications can extend its duration.
Nivel 40 para Sorcerer.
remove poison
Purges poison from the target's body or from food and drink. Removes all traces of venom and contamination.
Como conjurar: cast 'remove poison'
> cast 'remove poison' companion A warm feeling runs through your body!
Can be cast on creatures, objects, and liquids. When removing poison from food, drink, or fountains, the purified item steams briefly.
Nivel 43 para Sorcerer; tambem: Cleric (40).
cromatic orb
Creates a shimmering orb of chromatic energy that damages all who stand in the area.
Como conjurar: cast 'cromatic orb'
> cast 'cromatic orb' You gesture and makes a incredible cromatic orb.
Affects all targets in the vicinity where the orb manifests.
Nivel 45 para Sorcerer; tambem: Warlock (37).
detect alignment
Your eyes become sensitive to the moral nature of those around you. You gain the ability to perceive the alignment of nearby creatures.
Como conjurar: cast 'detect alignment'
> cast 'detect alignment' Your eyes tingle.
The effect lasts approximately 12 hours, extended to 23 for High Elves and lucky Draconians.
Nivel 50 para Sorcerer; tambem: Paladin (1), Necromancer (6), Cleric (16), Shaman (26).
strength
Grants 1 strength point per casting (2 if the caster's level is greater than 18), up to a maximum of 18/100.
See also: ATRIBUTOS
Como conjurar: cast 'strength'
Nivel 55 para Sorcerer; tambem: Warlock (157).
chill touch
A numbing touch of cold that damages the target and drains their strength.
Como conjurar: cast 'chill touch'
> cast 'chill touch' enemy You feel your strength wither!
The target's strength is reduced by a fixed amount. How long it lasts depends on whether the target resists it (a failed save means a much longer duration) and on the caster's race: High Elves and some Draconians extend it further.
Nivel 56 para Sorcerer; tambem: Warlock (45), Necromancer (55).
iron skin
Transform your skin into iron, providing substantial defensive protection. Your armor class improves dramatically against incoming attacks.
Como conjurar: cast 'iron skin'
> cast 'iron skin' You feel your skin turning iron.
The effect lasts approximately 15 hours, extended to 24 for High Elves and Draconians. Cannot be cast if you already have platinum or diamond skin active. The protection scales with your remort advancement.
Nivel 58 para Sorcerer.
cure blind
Restores vision to a blinded creature.
Como conjurar: cast 'cure blind'
Your vision returns! There's a momentary gleam in $n's eyes.
Nivel 67 para Sorcerer; tambem: Cleric (69).
area lightning
Calls down lightning that strikes all in the room. The damage is stronger if a storm is already raging.
Como conjurar: cast 'area lightning'
> cast 'area lightning' You gesture and call down lights in this place.
Damage increases significantly during stormy weather conditions.
Nivel 68 para Sorcerer; tambem: Warlock (53), Shaman (64).
invisibility
Makes the target invisible to everyone except those affected by detect invisibility. Attacking while invisible immediately breaks the spell.
See also: DETECT_INVISIBILITY
Como conjurar: cast 'invisibility'
Nivel 70 para Sorcerer; tambem: Shaman (51), Ranger (89).
locate object
Senses the location of a target object. The spell searches for objects matching the name you provide and reveals where they are—whether carried, worn, in a room, or inside another container.
Como conjurar: cast 'locate object'
The spell can find up to level/2 objects. If none are found, you sense nothing. The search uses the first keyword of the object name, which may match more objects than you intended.
Nivel 77 para Sorcerer; tambem: Warlock (43), Shaman (116).
sleep
SLEEP is both a command and the name of a spell.
The SLEEP command puts you to sleep, letting you regain health faster. You'll be largely unaware of your surroundings while asleep. Wake up again with the WAKE command.
The SLEEP spell forces the victim into a magical sleep from which they cannot wake on their own until the spell wears off.
If the victim fails its saving throw versus spell, it falls asleep. A sleeping victim can only be woken up if attacked.
See also: WAKE
Como conjurar: cast 'sleep'
Nivel 78 para Sorcerer.
burning hands
Engulfs a target in searing flames, dealing fire damage.
Como conjurar: cast 'burning hands'
Nivel 81 para Sorcerer; tambem: Warlock (62).
mana sword
Transform a magic-infused staff into a powerful artifact sword. The resulting weapon is personalized to your name and alignment.
Como conjurar: cast 'mana sword'
Requires a magic-infused staff (ITEM_STAFF with ITEM_MAGIC flag) to cast. The spell consumes the original staff and creates a new mana sword with dynamic bonuses based on your level and alignment. Good-aligned casters create a weapon with anti-evil properties, evil-aligned casters create anti-good weapons, and neutral casters create neutral weapons. The weapon displays appropriate color (blue, red, or yellow) based on alignment.
Nivel 87 para Sorcerer.
shocking grasp
Channels electrical energy through your attack. Arcs of lightning strike the target, dealing electrical damage.
Como conjurar: cast 'shocking grasp'
Damage scales with spell power.
Nivel 95 para Sorcerer; tambem: Warlock (81).
dumbness
Reduces the target's intelligence, impairing their mental faculties.
Como conjurar: cast 'dumbness'
You feel dumber somehow.
The penalty to intelligence starts at -6 and grows worse by 1 for every 50 levels you have as caster. Targets with weak saving throws suffer longer duration; others shake off the effect quickly.
Nivel 97 para Sorcerer.
silent spell
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Cast spells even in rooms affected by silence magic.
Comandos: silent spell silent spell
Allows you to overcome the silence effect that normally prevents spellcasting. The skill improves each time you successfully cast in a silenced room.
Nivel 99 para Sorcerer; tambem: Warlock (100).
meditate
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Lets you meditate while sitting to recover mana faster.
Comandos: meditate
> meditate You try to start meditate. You start to meditate.
Requires you to be sitting. Doubles your mana regeneration on every tick, and improves further as your Meditate skill grows -- close to triple at 100 skill. Ends the instant you do anything else, even an empty press of Enter.
Nivel 100 para Sorcerer; tambem: Warlock (12), Cleric (24), Shaman (62), Psionicist (75), Necromancer (90).
second attack
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Gain an additional attack during combat. Your probability of landing a second strike each round increases with your skill level.
Comandos: second attack
Works in combination with weapon weight and combat style. Heavier weapons and certain styles reduce the chance of a successful second attack. Improves through combat use.
Nivel 108 para Sorcerer; tambem: Warrior (45), Barbarian (53), Paladin (53), Ninja (61), Thief (74), Cleric (75), Ranger (76), Shaman (101), Necromancer (104), Psionicist (105), Warlock (108).
color spray
Unleashes a dazzling spray of multicolored light that damages a target.
Como conjurar: cast 'color spray'
Nivel 110 para Sorcerer; tambem: Warlock (102).
platinum skin
Elevate your iron skin to an even harder platinum form. Your armor class improves dramatically beyond iron skin's protection.
Como conjurar: cast 'platinum skin'
> cast 'platinum skin' You feel your skin turning platinum.
Requires iron skin to be active. Removes the iron skin effect and replaces it with platinum skin. The effect lasts approximately 15 hours, extended to 24 for High Elves and Draconians. The protection scales with your remort advancement and surpasses iron skin significantly.
Nivel 113 para Sorcerer.
extend spells
Shields your magical effects from time itself, preserving their duration.
Como conjurar: cast 'extend spells'
Your magic is now protected from Time itself.
This spell protects the duration of your active magical effects. The protection lasts 2 to 4 hours. There is a minor penalty to strength while this protection is active.
Nivel 120 para Sorcerer.
lightning bolt
Strikes a target with a powerful bolt of electricity. More devastating if lightning storms are already raging in the sky.
Como conjurar: cast 'lightning bolt'
Damage is significantly amplified during stormy weather conditions.
Nivel 126 para Sorcerer; tambem: Warlock (125).
blindness
Blinds a victim who fails their saving throw. A blinded character suffers a -4 penalty to both hitroll and AC.
See also: AC
Como conjurar: cast 'blindness'
Nivel 127 para Sorcerer; tambem: Cleric (88), Paladin (95).
friends
Enhance your charisma and social presence. Your ability to charm others increases, bringing with it improved interaction and negotiation capability.
Como conjurar: cast 'friends'
> cast 'friends' You feel your charism rising.
The effect lasts approximately 10 hours, extended to 19 for High Elves and Draconians. The charisma bonus grows with your remort advancement.
Nivel 133 para Sorcerer.
enchant weapon
Imbues a weapon with magic, improving its accuracy and damage.
Como conjurar: cast 'enchant weapon'
$p glows blue. $p glows red. $p glows yellow.
The weapon must not already be magical, and must have no existing enchantments. The spell adds magical properties: bonus to hit improves with your level, and damage bonus also increases with level. The weapon's glow reflects your alignment: good casters produce blue, evil casters red, neutral casters yellow.
Nivel 138 para Sorcerer.
mana shield
Create a protective aura of pure magical energy that surrounds your body. A shield forged from mana itself guards against harm.
Como conjurar: cast 'mana shield'
> cast 'mana shield' You create a great aura of energy wich surrounds you.
The effect lasts approximately 4 hours, extended to 8 for High Elves and Draconians.
Nivel 140 para Sorcerer; tambem: Shaman (196).
icebolt
Hurl a shard of freezing ice at your target. A chilling attack that deals significant magical damage.
Como conjurar: cast 'icebolt'
Nivel 142 para Sorcerer.
antimagic shell
Creates a magical barrier that increases your resistance to magical attacks.
Como conjurar: cast 'antimagic shell'
You feel your magic resistance increasing.
The resistance bonus grows stronger with remorts. High elves and some draconians gain extended protection lasting about 10 hours, while others receive 5 hours.
Nivel 145 para Sorcerer.
wall of fog
Creates a thick fog that fills your immediate surroundings.
Como conjurar: cast 'wall of fog'
> cast 'wall of fog' You create a fog out of nowhere.
The fog lasts for one tick.
Nivel 147 para Sorcerer.
sprite
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Transform into a tiny but intelligent sprite form.
Comandos: sprite tiny
Transformation multiplies HP by single factor, increases damage by 40 points, to-hit by 25, and improves armor class. Requires minimum skill of 10 to use.
Nivel 150 para Sorcerer.
charm person
Enchants a non-player creature to become your follower.
Como conjurar: cast 'charm person'
Isn't $n just such a nice fellow?
The target must fail a saving throw to succumb to the charm. Various conditions prevent the spell from working: targets protected by sanctuary, creatures with charm resistance, or targets already charmed. If successful, the target stops aggressive behavior and follows you. The effect duration depends on the target's intelligence: less intelligent creatures remain charmed longer. If you are yourself charmed, you cannot charm a follower of your own at all.
Nivel 153 para Sorcerer.
blink
Causes you to shift a few feet away, making it harder to hit you in combat.
Como conjurar: cast 'blink'
You see $n shift a few feet away.
High elves and some draconians maintain this effect for about 13 hours, others for 7 hours.
Nivel 155 para Sorcerer; tambem: Shaman (155).
firebolt
Unleash a bolt of searing fire at your target. A direct magical attack that delivers substantial damage.
Como conjurar: cast 'firebolt'
Nivel 158 para Sorcerer.
diamond skin
Hardens your skin into diamond, drastically improving your defense.
Como conjurar: cast 'diamond skin'
You feel your skin turning diamond.
This spell requires that you already have Platinum Skin active; it transforms your platinum skin into diamond skin. The defensive bonus is substantial and increases with remorts. High elves and some draconians maintain this form for 24 hours, while others sustain it for 15 hours.
Nivel 164 para Sorcerer.
dispel magic
Strips away magical effects from a target, removing buffs and curses.
Como conjurar: cast 'dispel magic'
Your magic vanishes. $n dispels the magical effects of $m.
The spell's effectiveness depends on a contest between your wisdom and spell skill versus the target's wisdom. If successful, all magical effects on a player are removed. On creatures, individual magical effects may be stripped, one at a time, starting with visible protections and buffs.
Nivel 169 para Sorcerer.
silence
Create a zone of absolute silence in your current surroundings. All sound ceases within the affected area.
Como conjurar: cast 'silence'
> cast 'silence' Everything seems to be quite Wquiet now.
Affects the entire room, creating a silence effect that lasts approximately two ticks. Cannot be cast in peaceful rooms. Message appears to both caster and room occupants.
Nivel 171 para Sorcerer.
prismatic sphere
Engulfs a target in a sphere of prismatic energy. The multicolored magical forces strike with great force.
Como conjurar: cast 'prismatic sphere'
High-level damage spell with significant power.
Nivel 173 para Sorcerer; tambem: Warlock (169).
fly
Grants the ability to fly, lifting you above the ground.
Como conjurar: cast 'fly'
> cast 'fly' Your feet rise the floor.
The duration increases with spell level and can stack with repeated castings.
Nivel 178 para Sorcerer; tambem: Shaman (165).
major globe
Summon a great protective sphere of energy around you. Raises all six of your attributes: Strength, Intelligence, Wisdom, Dexterity, Constitution, and Charisma.
Como conjurar: cast 'major globe'
> cast 'major globe' You feel a great globe rising around your body.
The effect lasts approximately 2 hours, extended to 4 for High Elves and Draconians. Each bonus grows with your remort advancement.
Nivel 184 para Sorcerer.
fireball
One of the most powerful attack spells a caster can learn.
See also: COLOR_SPRAY
Como conjurar: cast 'fireball'
Nivel 187 para Sorcerer; tambem: Warlock (179).