Thief
The dirtiest and fastest beings in WarDome. Never trust a thief -- they are masters of pickpocketing and of wielding piercing weapons. An ability that makes the thief a unique class: thieves can slip behind an enemy's back and strike sneakily, inflicting enormous wounds. Thieves can also set traps and pick locks without any trouble. The class's standout ability is being able to see what their victims are carrying.
Existe uma proposta de redesenho desta classe em discussao.
11,1
24
STR 0 DEX +2 CON 0 INT 0 WIS -1 CHA +2
HumanDrowElfGnomeLizardmanSea ElfGorak
sneak
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Esta skill permite andar em silencio, podendo-se entrar e sair de salas sem ser notado.
Comandos: sneak
> sneak Okay, you'll try to move silently for a while.
Nivel 1 para Thief; tambem: Ninja (23).
pick lock
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Open locked doors and containers by picking the lock mechanism.
Comandos: pick lock
The lock quickly yields to your skills.
Fails if there is no keyhole or if the lock is pick-proof. Your skill determines success chance against the lock's resistance.
Nivel 4 para Thief; tambem: Ninja (91).
swim
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
A passive ability that lets you cross open water without needing a boat.
Comandos: swim
Each time you enter the water, your chance of managing it depends on your skill -- it isn't guaranteed even at high skill.
Nivel 11 para Thief; tambem: Ranger (1), Warrior (1), Barbarian (13).
steal
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Lets you pilfer gold or an item from another player or mob.
Comandos: steal
> steal gold zombie Bingo! You got 236 gold coins.
Stealing from a player requires both of you to be PK-eligible against each other and within PK range. Stealing worn equipment, whether from a mob or a player, only works while the target is asleep or worse off. Failing against an alert mob makes it attack you back immediately; failing against a player doesn't trigger a counter-attack, but it does flag you as a Thief, killable by any player even outside PK range.
Nivel 13 para Thief.
peek
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
A passive ability: whenever you look at someone, you also catch a glimpse of what they're carrying in their inventory.
Comandos: peek
You attempt to peek at $s inventory:
Triggers automatically as part of looking at a character -- there's no separate command for it.
Nivel 15 para Thief.
hide
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Lets you conceal yourself in the room.
Comandos: hide
> hide You attempt to hide yourself. You are hide on the room now.
Broken by any command at all, even an empty press of Enter. Someone with Sense Life can still see you, and Listen can detect your presence without revealing you. Area-effect skills and spells still hit you while hidden.
Nivel 19 para Thief; tambem: Ranger (52).
knockout
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Attempts to knock an enemy unconscious with a bludgeoning weapon. Hits landed while it's asleep deal double damage.
Comandos: knockout
> knockout zombie A zombie sees stars, and slumps over, knocked out. A zombie goes to sleep.
Can't be used while the target is already fighting, and requires a bludgeoning weapon. If it fails, you simply land a normal hit instead of knocking the target out -- unless the target is already alert to you, in which case it strikes first.
Nivel 24 para Thief; tambem: Ninja (28), Warrior (30).
backstab
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Drives a piercing weapon into an unsuspecting target's back, dealing a hefty burst of damage.
Comandos: backstab
> backstab zombie A zombie makes a strange sound as you place a dagger in its back!
Requires a piercing weapon in hand, and only works before the target is already fighting -- an alert enemy notices you lunging and strikes first instead. Damage scales with your level through a multiplier that climbs in steps as you rise in level, and doubles again if you are a Thief. A follow-up hit may also land immediately after if you know Second Stab.
Nivel 26 para Thief.
track
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Lets you sense a trail leading toward someone elsewhere in the same zone.
Comandos: track
> track elemental You sense a trail west from here!
Only works within your current zone. If you fail the check, you still get a direction -- just a random, possibly wrong one, rather than an honest report that no trail was found.
Nivel 32 para Thief; tambem: Ranger (15), Warrior (22), Ninja (78).
listen
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Lets you listen for anyone in the room you can't currently see, whether hidden or invisible.
Comandos: listen
> listen You hear what might be 6 creatures invisible, or hiding.
Below a skill of 70 you only get a vague sense that something's there -- at 70 or higher you get an actual headcount.
Nivel 34 para Thief; tambem: Ninja (55).
escape
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Lets you break off from a fight and flee in a direction of your choosing.
Comandos: escape
> escape down You skillfully escape from combat.
Only works while fighting, and only through an open exit that isn't a death trap. A small amount of experience is lost on a successful escape, unless you're an immortal.
Nivel 51 para Thief; tambem: Ninja (148).
second attack
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Gain an additional attack during combat. Your probability of landing a second strike each round increases with your skill level.
Comandos: second attack
Works in combination with weapon weight and combat style. Heavier weapons and certain styles reduce the chance of a successful second attack. Improves through combat use.
Nivel 74 para Thief; tambem: Warrior (45), Barbarian (53), Paladin (53), Ninja (61), Cleric (75), Ranger (76), Shaman (101), Necromancer (104), Psionicist (105), Sorcerer (108), Warlock (108).
disarm
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Knocks the weapon out of your opponent's hands during combat, sending it flying to the floor.
Comandos: disarm
> disarm arkanis You send its weapon flying.
Only works while you're fighting, and only against a target at your level or below.
Nivel 82 para Thief; tambem: Ninja (73).
scan
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Esta skill permite verificar se ha alguem nas salas ao redor de seu executor, indicando seu nome, direcao e distancia que se encontra.
Comandos: scan
> scan You quickly scan the area and see: Luigi, right here Seker, right here the Immortal Innkeeper, immediately to the north the wandering spirit, immediately to the east the wandering spirit, immediately to the east Zhantar, immediately to the east the Immortal Postmaster, immediately to the west Mordron, immediately downwards the Questmaster Ashlandar, immediately downwards - Calculo da distancia ate o alvo: right here se encontra na mesma sala immediately 1 sala de distancia nearby 2 salas de distancia a ways 3 salas de distancia far 4 salas de distancia very far 5 salas de distancia extremely far 6 salas de distancia impossibly far 7 salas de distancia
O gasto, em pontos de movimento, e de (Nivel do player/9) pontos por uso do SCAN.
Nivel 87 para Thief; tambem: Warrior (133).
arm traps
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Sets a trapkit you are carrying into the ground where you stand. The next creature that walks into the room springs it -- but never you.
Comandos: arm traps
> arm spike You bury the spikes and rake the ground flat over them.
You need a trapkit in your inventory; they are made to be bought and carried. Two kinds can be primed: the spike trapkit tears a chunk out of whoever treads on it, and the floor trapkit sweeps them off their feet and leaves them winded on the ground. The mana trapkit exists but no one has taught you how to prime one.
Only out of combat, and never in a peaceful room. Setting it costs 25 movement and does not give you away if you were already hidden or sneaking; if you were not, the room sees you crouch and work at the ground. The armed trap is invisible, so anyone who can see invisible can step around it.
The damage scales with your skill and your remort, up to a quarter of the victim's health. It never kills. Only one trap can be set in a room, it will not catch a player more than ten levels away from yours, and it rusts through and vanishes after a while if nobody springs it. Sentinel creatures never move, so they never walk into anything.
Nivel 99 para Thief.
pierce especialization
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Master the use of piercing weapons for improved accuracy and damage.
Comandos: pierce especialization
When wielding a piercing weapon, this specialization increases your to-hit by a scaling bonus based on level, and increases damage output when combined with pierce weapon proficiency.
Nivel 110 para Thief.
circle arround
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Execute a backstab-like attack by circling around your opponent.
Comandos: circle arround
Requires a piercing weapon and works during combat. Success depends on your skill level and the opponent's awareness.
Nivel 116 para Thief.
throw
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Esta skill permite que se atire objetos e armas nos inimigos, causando algum dano. - Dano: ((STR do executor/2) + peso do objeto + level do executor)
Comandos: throw
> throw stone zombie You throw a pearly white stone at A zombie and hit it in the chest.
Uma vez atirado o objeto, este ira desaparecer.
Nivel 124 para Thief; tambem: Ranger (109), Ninja (130), Warrior (140), Barbarian (155).
first aid
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Quickly bandage wounds to stop bleeding. On success, restores 1 to 4 hit points to your target.
Comandos: first aid first bandage
> aid wounded goblin You succeed to stop some of the bleeding.
Requires the target to be present in the same room. Takes about 2 seconds to perform.
Nivel 132 para Thief; tambem: Barbarian (108), Ranger (131).
third attack
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Gain two additional attacks during combat. Works alongside Second Attack for a third and sometimes fourth strike each round.
Comandos: third attack third multi
Combat probability determines actual hits. Weapon weight, style, and dexterity influence the number of successful attacks. Improves with use.
Nivel 145 para Thief; tambem: Warrior (95), Barbarian (105), Ranger (125), Paladin (140), Ninja (185).
drown
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Esta skill permite afogar o inimigo.
Comandos: drown
> drown serpent the sea serpent staggers back from the solid chop you deliver to him.
E necessario estar em uma sala do tipo aquatica, como nadando em um rio; nao e possivel afogar players da raca Sea Elf. Alem de vida, essa habilidade tira oxigenio quando for usada.
Nivel 147 para Thief; tambem: Ranger (140), Ninja (147), Warrior (155).
tumble
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
A passive defense that lets you tumble out of the way of one of the blows you would otherwise take in a combat round.
Comandos: tumble
You skillfully tumble $N attack! $n skillfully tumbles your attack!
Nivel 155 para Thief.
chop
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Esta skill permite dar um forte golpe de artes marciais no pescoco do inimigo.
Comandos: chop
> chop serpent the sea serpent staggers back from the solid chop you deliver to him.
Caso o golpe falhe, seu executor tomara o dano.
Nivel 173 para Thief; tambem: Warrior (172), Barbarian (175).
second stab
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Deliver a follow-up backstab immediately after a successful initial backstab.
Comandos: second stab followup
Works only if the target is still awake (not knocked out) after the first backstab lands. The chance to land the second strike depends on your Second Stab skill and dexterity.
Nivel 186 para Thief.