Cleric
Predating paladins, clerics, like shamans, are a wiser version, more closely bound to principle than paladins. A cleric must always hold a god and defend that god's ideals -- clerics without gods are like dogs without an owner. The essence of a cleric's power is drawn from their prayers and their bond with their divinity. Clerics are not as balanced as shamans, leaning more toward the circle of healing and protection, but they possess the extraordinary ability to summon any creature that shares their plane of existence.
Existe uma proposta de redesenho desta classe em discussao.
12,3
56
STR 0 DEX -1 CON +1 INT 0 WIS +1 CHA +2
HumanDrowDwarfElfGithGnomeSea Elf
cure light
Heal a target for a small amount. The more times you have been reborn, the more healing is restored.
Como conjurar: cast 'cure light' cast 'cure' cast 'light'
Heals 2d10 plus 10 hit points per remort. Requires standing position or better.
Nivel 1 para Cleric; tambem: Paladin (3).
infravision
Lets the caster detect heat given off by objects, granting much better vision in dark places.
See also: DETECT_INVISIBILITY
Como conjurar: cast 'infravision'
Nivel 2 para Cleric; tambem: Ranger (4), Sorcerer (8).
detect invisibility
Your eyes tingle as you gain the ability to see invisible creatures and objects nearby.
Como conjurar: cast 'detect invisibility' cast 'see'
The effect lasts longer if you (the caster) are a High Elf, not based on the target's race. Draconian casters have a small chance of gaining the same extended duration.
Nivel 4 para Cleric; tambem: Warlock (9), Ranger (23), Sorcerer (24).
lightning spit
Hurls a bolt of electricity at the target, dealing light electrical damage.
Como conjurar: cast 'lightning spit'
A low-level, low-damage attack spell: 1d8+2, a fixed amount that does not scale with level or remort.
Nivel 5 para Cleric.
detect poison
You sense whether a target or object is poisoned. On a creature, you learn if poison runs through their blood. On food or drink, you determine if it has been contaminated.
Como conjurar: cast 'detect poison' cast 'toxin'
> cast 'detect poison' orc You sense that the orc is poisoned. > cast 'detect poison' apple You sense that the apple is safe for consumption.
Nivel 7 para Cleric; tambem: Warlock (16), Sorcerer (30).
vitalize mana
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Passive recovery enhancement. Boosts your natural mana regeneration on ticks when your mana is below maximum.
Comandos: vitalize mana mana
Each regen tick where you're below full mana, there's a chance (based on your skill level) to add 20% to that tick's gain, whether or not you are meditating. Does not trigger while you're in a transformed state.
Nivel 8 para Cleric; tambem: Warlock (3), Sorcerer (4), Psionicist (5), Shaman (9), Necromancer (13).
detect magic
Your eyes tingle as magical auras around you become visible.
Como conjurar: cast 'detect magic' cast 'detect'
The effect lasts longer if you (the caster) are a High Elf, not based on the target's race. Draconian casters have a small chance of gaining the same extended duration.
Nivel 11 para Cleric; tambem: Warlock (24), Sorcerer (37).
frost spit
You spit a spray of freezing ice at your target, dealing cold damage.
Como conjurar: cast 'frost spit' cast 'frost' cast 'ice' cast 'cold'
Nivel 12 para Cleric.
detect alignment
Your eyes become sensitive to the moral nature of those around you. You gain the ability to perceive the alignment of nearby creatures.
Como conjurar: cast 'detect alignment'
> cast 'detect alignment' Your eyes tingle.
The effect lasts approximately 12 hours, extended to 23 for High Elves and lucky Draconians.
Nivel 16 para Cleric; tambem: Paladin (1), Necromancer (6), Shaman (26), Sorcerer (50).
fire spit
You spit a stream of flame at your target, dealing fire damage.
Como conjurar: cast 'fire spit' cast 'fire'
Nivel 19 para Cleric.
create water
Fill or refill a container with fresh water. Works on flasks, bottles, and drinking vessels.
Como conjurar: cast 'create water'
> cast 'create water' flask The flask is filled.
If a container holds a non-water liquid and is not empty, the spell transmutes it to slime instead. Requires an appropriate drinking container to target.
Nivel 22 para Cleric; tambem: Paladin (10).
meditate
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Lets you meditate while sitting to recover mana faster.
Comandos: meditate
> meditate You try to start meditate. You start to meditate.
Requires you to be sitting. Doubles your mana regeneration on every tick, and improves further as your Meditate skill grows -- close to triple at 100 skill. Ends the instant you do anything else, even an empty press of Enter.
Nivel 24 para Cleric; tambem: Warlock (12), Shaman (62), Psionicist (75), Necromancer (90), Sorcerer (100).
gas spit
You spit a cloud of noxious gas at your target, dealing poison damage.
Como conjurar: cast 'gas spit' cast 'toxic' cast 'noxious'
Nivel 26 para Cleric.
create food
Conjure sustenance from thin air. Manifests food to satisfy hunger.
Como conjurar: cast 'create food'
Creates a single food item that appears in your possession or at your feet.
Nivel 29 para Cleric; tambem: Paladin (12).
armor
The Armor spell improves the target's AC by 2.
See also: AC
Como conjurar: cast 'armor'
Nivel 30 para Cleric; tambem: Sorcerer (1), Shaman (4), Ranger (30), Warlock (33), Paladin (91).
good berries
You conjure magical berries that heal wounds when consumed.
Como conjurar: cast 'good berries' cast 'berries' cast 'good' cast 'creation'
Nivel 32 para Cleric.
acid spit
Spray burning acid at a single target, dealing significant damage.
Como conjurar: cast 'acid spit' cast 'acid'
Deals 16d15+12 damage. Requires standing position or better.
Nivel 33 para Cleric.
bless
Bless on a victim improves their saving throw versus spells by 1, and their hitroll by 2.
Bless on an item can only be cast on non-evil items, and the object blessed may weigh no more than five pounds per level of the caster.
Como conjurar: cast 'bless'
Nivel 36 para Cleric; tambem: Shaman (15), Paladin (21).
protection from cold
bug suspeito: the protection flag is applied, but the restored cold-damage path never consumes it
Surrounds the target with a visible cold-protection effect.
Como conjurar: cast 'protection from cold'
The effect lasts longer with higher Wisdom. The current combat code does not actually reduce cold damage, so this spell presently provides no mechanical protection.
Nivel 36 para Cleric.
sense life
Heighten your awareness to perceive the presence of living creatures. Expand your perception of your surroundings.
Como conjurar: cast 'sense life'
> cast 'sense life' Your feel your awareness improve.
The effect grants a passive ability to sense all living creatures in the area. High Elves and some Draconians experience longer durations. Durations can accumulate with repeated casts.
Nivel 37 para Cleric; tambem: Shaman (32).
remove poison
Purges poison from the target's body or from food and drink. Removes all traces of venom and contamination.
Como conjurar: cast 'remove poison'
> cast 'remove poison' companion A warm feeling runs through your body!
Can be cast on creatures, objects, and liquids. When removing poison from food, drink, or fountains, the purified item steams briefly.
Nivel 40 para Cleric; tambem: Sorcerer (43).
cure critic
A powerful healing spell that restores substantial health to a target.
Como conjurar: cast 'cure critic'
> cast 'cure critic' fighter You feel a lot better!
Restores health based on spell power and the target's remort level.
Nivel 43 para Cleric; tambem: Shaman (33), Paladin (55).
blade barrier
Creates a spinning barrier of sharp blades that damages everyone in the room.
Como conjurar: cast 'blade barrier'
> cast 'blade barrier' You concentrate on swords. Swords. SWORDS!!!
Nivel 44 para Cleric; tambem: Warlock (11).
remove curse
Lift the burden of a curse or remove the enchantment binding an item to its owner.
Como conjurar: cast 'remove curse'
> cast 'remove curse' cursed amulet $p briefly glows blue.
Can target both characters and objects. On characters, removes curse effects and grants the message "You don't feel so unlucky." On objects, removes the nodrop enchantment and enhances weapons by increasing their weapon value. Objects briefly glow blue when uncursed.
Nivel 47 para Cleric; tambem: Sorcerer (19).
call lightning
Call down lightning onto all creatures in the room. During a storm, the lightning strikes harder.
Como conjurar: cast 'call lightning' cast 'lightning'
Damage is 24d18 when lightning is in the sky, or 12d18 otherwise. Affects all enemies in the area. Requires standing position or better.
Nivel 55 para Cleric.
waterwalk
Enables you to walk upon water surfaces as if they were solid ground. High Elves and Draconians experience extended effects.
Como conjurar: cast 'waterwalk' cast 'water'
> cast waterwalk You feel webbing between your toes.
The spell grants temporary webbing between your toes. Elves and lucky Draconians maintain the effect for about 24 ticks, while other races experience it for about 16 ticks.
Nivel 58 para Cleric.
word of recall
Transports you back to your designated home location. Casting takes effect immediately.
Como conjurar: cast 'word of recall' cast 'word' cast 'home'
Casting it from a wand, staff, scroll, or potion charges an experience toll, the same amount the `recall` command takes. Casting it as a regular prepared spell skips that toll, and so does a group recall. The destination depends on your character's home location setting.
Nivel 66 para Cleric.
cure blind
Restores vision to a blinded creature.
Como conjurar: cast 'cure blind'
Your vision returns! There's a momentary gleam in $n's eyes.
Nivel 69 para Cleric; tambem: Sorcerer (67).
second attack
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Gain an additional attack during combat. Your probability of landing a second strike each round increases with your skill level.
Comandos: second attack
Works in combination with weapon weight and combat style. Heavier weapons and certain styles reduce the chance of a successful second attack. Improves through combat use.
Nivel 75 para Cleric; tambem: Warrior (45), Barbarian (53), Paladin (53), Ninja (61), Thief (74), Ranger (76), Shaman (101), Necromancer (104), Psionicist (105), Sorcerer (108), Warlock (108).
earthquake
Damages everyone except the caster for 1d8 + caster level hit points.
Como conjurar: cast 'earthquake'
Nivel 77 para Cleric.
cure serious
Heal a target for a substantial amount. Bonus healing scales with remorts.
Como conjurar: cast 'cure serious' cast 'serious' cast 'restoration'
Heals 12d10 plus 10 hit points per remort. More powerful than Cure Light. Requires standing position or better.
Nivel 85 para Cleric.
blindness
Blinds a victim who fails their saving throw. A blinded character suffers a -4 penalty to both hitroll and AC.
See also: AC
Como conjurar: cast 'blindness'
Nivel 88 para Cleric; tambem: Paladin (95), Sorcerer (127).
control weather
Invokes ancient powers to shift the weather patterns around you. If cast indoors, conditions improve; if outdoors, the weather turns worse.
Como conjurar: cast 'control weather'
> cast 'control weather' You draw upon the strength of your loyalty to Ipslore and Strahd, the Elder Gods! The heavens stir as the forces of nature are changed!
Outdoor casting pushes the weather toward harsher conditions; indoor casting pushes it toward relief. The strength of that push is your level divided by 100, so it doubles once you pass level 200.
Nivel 100 para Cleric; tambem: Warlock (100).
heal
Restores nearly all of the victim's hit points, up to 100, leaving only 1d4 missing. A blinded victim is also cured by this spell.
See also: CURE_BLIND
Como conjurar: cast 'heal'
Nivel 100 para Cleric; tambem: Shaman (156).
remove fear
Banishes feelings of terror, cowardice, and confusion from the target's mind.
Como conjurar: cast 'remove fear'
> cast 'remove fear' victim Your fears are washed away!
This spell removes multiple overlapping fear effects at once: terror, aversion, and confusion all fade when this is cast.
Nivel 102 para Cleric.
fear
You radiate an aura of fear that attempts to terrify all creatures in the room. Those who do not resist flee in panic.
Como conjurar: cast 'fear'
The number of flee attempts is your level divided by 60. Only affects those who fail a saving throw; NPCs (not players) that save may retaliate by attacking you instead of fleeing. A target whose dexterity exceeds your intelligence, or whose level exceeds yours, is skipped -- the rest of the room is still affected.
Nivel 107 para Cleric.
storm sky
Summons a violent storm to rage across the outdoor lands, turning day to darkness and unleashing lightning and thunder.
Como conjurar: cast 'storm sky'
> cast 'storm sky' A big storm appears upon the skies.
Cannot be cast if a storm is already raging. This spell only affects areas open to the sky and is visible to all players outdoors.
Nivel 110 para Cleric; tambem: Shaman (110).
sanctuary
While protected by sanctuary you take only half the normal damage from any given blow.
See also: ARMOR, BLESS
Como conjurar: cast 'sanctuary'
Nivel 115 para Cleric.
dispel evil
Strike down the forces of evil with divine wrath. Deals heavy damage to evil-aligned targets.
Como conjurar: cast 'dispel evil'
Base damage is a 30d18 roll (about 285 average) against an evil-aligned target. If you are evil yourself, the spell backfires: it targets you instead and deals damage equal to your current hit points minus one, leaving you at 1 hit point. Targets that are not evil are unaffected and take no damage.
Nivel 120 para Cleric; tambem: Paladin (99).
dispel good
Strike down good-aligned targets. If you are good, the spell reflects back and damages you instead. The divine forces protect non-good foes from this magic.
Como conjurar: cast 'dispel good'
Base damage is a 30d18 roll (about 285 average) against a good-aligned target. If you are good-aligned yourself, the spell backfires: it targets you instead and deals damage equal to your current hit points minus one, leaving you at 1 hit point. Targets that are not good are unaffected and take no damage.
Nivel 120 para Cleric; tambem: Necromancer (99).
flesh armor
A protective coat of hardened flesh forms around you or your target, improving their defense.
Como conjurar: cast 'flesh armor' cast 'flesh' cast 'protection'
The effect lasts longer if you (the caster) are a High Elf, not based on the target's race. Draconian casters have a small chance of gaining the same extended duration.
Nivel 123 para Cleric.
shillelagh
Strikes the target with a powerful magical blow, dealing heavy damage.
Como conjurar: cast 'shillelagh'
Deals a fixed 48d18, regardless of level or remort.
Nivel 130 para Cleric; tambem: Ranger (155).
refresh
Restores about one-fifth of the target's stamina, leaving them feeling less tired.
Como conjurar: cast 'refresh'
> cast refresh companion You feel less tired.
Requires the target to be lying down, sitting, or in a higher stance.
Nivel 135 para Cleric.
town portal
Creates a paired portal between your current room and the town hub.
Como conjurar: cast 'town portal'
Both ends are tied to the caster and expire after a short timer.
Nivel 135 para Cleric.
god pact
Forge a pact with divine forces for protection. A golden aura surrounds you, marking divine favor.
Como conjurar: cast 'god pact'
> cast 'god pact' A yellow aura momentarily surrounds you.
Requires a good alignment to cast. Cannot be used if you already carry the mark of an evil entity (Satan Pact). The effect lasts longer during the day than at night, and longer still if you are a High Elf or a lucky Draconian.
Nivel 136 para Cleric; tambem: Paladin (135), Shaman (156).
magical stone
Conjures a massive stone and hurls it at the target, dealing heavy damage.
Como conjurar: cast 'magical stone'
Deals a fixed 48d20, regardless of level or remort.
Nivel 146 para Cleric.
greater refresh
You restore your target's stamina and energy, reducing their exhaustion.
Como conjurar: cast 'greater refresh' cast 'greater' cast 'stamina' cast 'recovery'
Nivel 150 para Cleric.
entangle
Vines erupt from the ground to bind your opponent, preventing movement. The spell fails if cast indoors or if the target resists.
Como conjurar: cast 'entangle' cast 'vines'
Does not work indoors. Your opponent may resist the entanglement. The vines hold for longer if you (the caster) are a High Elf, not based on the target's race.
Nivel 155 para Cleric; tambem: Ranger (179).
glyph of warding
Inscribe a room with powerful symbols of peace for a limited time.
Como conjurar: cast 'glyph of warding'
The ward's duration scales with your Wisdom.
Nivel 155 para Cleric.
haste
Surges adrenaline through the target's body, letting them act faster.
Como conjurar: cast 'haste'
> cast haste wizard Your adrenaline is gushing!
The effect lasts about 4 in-game hours, or 8 hours if you (the caster) are a High Elf -- the bonus depends on your race, not the target's.
Nivel 157 para Cleric; tambem: Ranger (169).
command
Command the air to rain fire stones against all enemies in the room, dealing heavy damage.
Como conjurar: cast 'command'
Deals 44d25 damage to all foes present. Requires standing position or better.
Nivel 162 para Cleric.
summon
Summons the named person to your location. You cannot summon someone three or more levels above yourself. Summoning a monster gives it a saving throw.
See also: NOSUMMON
Como conjurar: cast 'summon'
Nivel 166 para Cleric.
regeneration
Channels divine power into the target, mending wounds. The more times you have been reborn, the more healing flows through.
Como conjurar: cast 'regeneration'
> cast regeneration knight You feel in your body the goddly power...
This spell's healing scales with remort level and grows more powerful as you gain experience across multiple lives.
Nivel 169 para Cleric.
rejuvenation
Strips away the years from your target's body, making them appear and feel younger. The minimum age reached by this spell is equivalent to a new adult.
Como conjurar: cast 'rejuvenation'
> cast rejuvenation self You feel the years melt away from your body!
This spell reduces the target's age by approximately 20 mud years. The caster's touch channels divine energy visibly into the target. Can only be cast on players, not creatures.
Nivel 177 para Cleric.
harm
Strips the victim down to 1d4 hit points, up to a maximum of 100 damage. It cannot outright kill the victim through this spell alone (but comes close).
Como conjurar: cast 'harm'
Nivel 184 para Cleric.
hold person
bug suspeito: o case chama mag_savingthrow duas vezes seguidas (magic.c:1603 e 1608), dando ao alvo duas chances de resistir em vez de uma
Paralyzes a humanoid target in place. Targets that resist the spell are unaffected.
Como conjurar: cast 'hold person'
All of your movements become motionless.
The target must fail a saving throw -- but the code rolls that saving throw twice in a row, so the target effectively gets two independent chances to resist instead of one. Against another player, also requires passing the game's PK rules; NPCs can be held regardless of level. The paralysis lasts about 1 in-game hour, or 2 hours if you (the caster) are a High Elf -- the bonus depends on your race, not the target's.
Nivel 198 para Cleric.