Necromancer
Necromancers are scholarly mages who have specialized in the art of manipulating corpses and objects of dark nature. A peculiar class, among their abilities are conjuring scythes, damage-reflecting auras, and the exclusive dance of death, which channels all of their power into their hands. The class's specialty is certainly summoning the undead, from pale clones of themselves to small, ravenous hordes of the undead.
Existe uma proposta de redesenho desta classe em discussao.
11,7
53
STR 0 DEX 0 CON 0 INT +2 WIS +1 CHA -2
HumanDrowOrcGithGorak
meteor shower
Call iron meteors down from the sky to rain upon your enemies. The ground trembles as they strike.
Como conjurar: cast 'meteor shower'
You call the iron meteors with your magic! $n glows and the rain of iron meteors comes suddenly!
Deals modest damage to targets in the area.
Nivel 1 para Necromancer; tambem: Shaman (1), Warlock (1).
poison
Cast on food or drink, it poisons it; eating or drinking the poisoned item then poisons whoever consumes it. A poisoned character suffers damage every hour, loses strength, and gains fewer points than usual.
See also: REMOVE_POISON, DETECT_POISON
Como conjurar: cast 'poison'
Nivel 4 para Necromancer.
detect alignment
Your eyes become sensitive to the moral nature of those around you. You gain the ability to perceive the alignment of nearby creatures.
Como conjurar: cast 'detect alignment'
> cast 'detect alignment' Your eyes tingle.
The effect lasts approximately 12 hours, extended to 23 for High Elves and lucky Draconians.
Nivel 6 para Necromancer; tambem: Paladin (1), Cleric (16), Shaman (26), Sorcerer (50).
curse
On a victim who fails the saving throw, curse reduces hitroll and damage roll by one each, and the saving throw versus paralysis by one as well.
Cast on an object, it makes the object impossible to drop.
Como conjurar: cast 'curse'
Nivel 8 para Necromancer.
phantom flame
Strike a target with spectral fire that burns without heat.
Como conjurar: cast 'phantom flame'
Deals modest magical damage.
Nivel 12 para Necromancer.
vitalize mana
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Passive recovery enhancement. Boosts your natural mana regeneration on ticks when your mana is below maximum.
Comandos: vitalize mana mana
Each regen tick where you're below full mana, there's a chance (based on your skill level) to add 20% to that tick's gain, whether or not you are meditating. Does not trigger while you're in a transformed state.
Nivel 13 para Necromancer; tambem: Warlock (3), Sorcerer (4), Psionicist (5), Cleric (8), Shaman (9).
simulacrum
Creates a copy of yourself that will fight alongside you. The copy has half your maximum hit points, hitroll, and damroll, but shares your level and armor class.
Como conjurar: cast 'simulacrum'
Has a 26% chance to fail. You cannot control more than a few followers.
Nivel 19 para Necromancer.
minute meteor
Summon small meteors that rain down on all enemies in the room. Multiple projectiles strike everything around you.
Como conjurar: cast 'minute meteor'
> cast 'minute meteor' You gesture and a lot of meteor falls in the room! $n makes strange gestures and a lot of Meteor falls in the room!
This area-of-effect spell strikes multiple targets simultaneously. Damage to each target ranges from 8 to 96 points.
Nivel 23 para Necromancer; tambem: Shaman (22).
blood ritual
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
A necromantic ritual that converts life force into magical energy. Trade hit points for mana at the cost of temporary weakness.
Comandos: blood ritual ritual dark
> blood You called out the darkness. Darkness answered your call. Your blood turns into power.
The ritual draws a random toll of up to twice your level from your hit points; if that roll is not less than your current hit points, you are "too weak" and nothing happens. Otherwise, on success you lose that rolled amount of health and regain 1/4 of it as mana. A failed attempt (bad luck on the skill roll itself) costs nothing.
Nivel 26 para Necromancer.
unholy ray
Strikes a living target for 6d10 damage, but heals an undead target by the same roll instead.
Como conjurar: cast 'unholy ray'
Nivel 28 para Necromancer.
banshee aura
Surrounds you with a spectral banshee aura that causes suffering to those nearby. Your blood boils with supernatural energy.
Como conjurar: cast 'banshee aura' cast 'banshee' cast 'scream' cast 'wail'
> cast banshee aura URGH!!! Your blood boils!
Grants the Banshee aura status. Duration varies by time of day and race: High Elves and some Draconians maintain stronger effects. Night hours grant longer duration than daylight hours.
Nivel 30 para Necromancer.
corpse call
Calls your persistent player corpse to your current room, even when it lies elsewhere in the world.
Como conjurar: cast 'corpse call'
Only a corpse whose stored owner matches you is moved. The spell reports when the corpse is already present or when none can be found.
Nivel 33 para Necromancer.
spectral wings
Grants you a pair of ghostly wings, allowing you to take flight for an extended period.
Como conjurar: cast 'spectral wings' cast 'spectral' cast 'wings' cast 'flight'
High Elves and Draconians remain airborne longer than other races.
Nivel 34 para Necromancer.
death wave
Utters an ancient hymn of death that ripples outward, damaging all creatures in the room. The word of death flows from your lips.
Como conjurar: cast 'death wave' cast 'ripple' cast 'wave' cast 'hymn'
> cast death wave Your lips utters the hymn of death! $n utters the word of DEATH!
Area-of-effect spell affecting all creatures in the current location. Damage scales with dice rolls (12d15).
Nivel 38 para Necromancer.
phantom armor
Summon spirits of the undead to surround and protect you. They form a barrier against incoming damage.
Como conjurar: cast 'phantom armor'
The spirits on the undead come forth to protect you! $n is surrounded by a hoard of phantoms.
Hardens your body against attacks; the AC bonus scales with your remort count regardless of race. High Elves and lucky Draconians don't get a stronger shield, but they do keep it longer: about 7 hours, versus 4 for other races.
Nivel 41 para Necromancer.
golem
Summon a stone golem to fight at your side. The summoning has only a moderate chance of success.
Como conjurar: cast 'golem'
Summoning may fail—about half the time the spell does not produce a golem. You need a free follower slot to summon it.
Nivel 49 para Necromancer.
chill touch
A numbing touch of cold that damages the target and drains their strength.
Como conjurar: cast 'chill touch'
> cast 'chill touch' enemy You feel your strength wither!
The target's strength is reduced by a fixed amount. How long it lasts depends on whether the target resists it (a failed save means a much longer duration) and on the caster's race: High Elves and some Draconians extend it further.
Nivel 55 para Necromancer; tambem: Warlock (45), Sorcerer (56).
amplify damage
Marks a target so that incoming harm can be amplified while the effect lasts.
Como conjurar: cast 'amplify damage'
The effect only takes hold when your Charisma roll beats the target's Constitution roll, and its duration scales with Charisma.
Nivel 64 para Necromancer.
energy drain
Drain life force from your target to restore your own health. The victim loses vitality while you feel rejuvenated.
Como conjurar: cast 'energy drain'
You feel your health revitalized! You feel a less of health!
Drains one-sixth of the target's current hit points and adds that amount to your own (capped at your maximum). Requires valid PvP circumstances between players. The drain always fails if the target's hit points are already below one-sixth of their maximum, and can otherwise be resisted by a random chance that differs between player and NPC targets.
Nivel 66 para Necromancer.
bloody voodoo
Creates a short-lived blood totem that stores power for its creator to reclaim with the tap command.
Como conjurar: cast 'bloody voodoo'
Creating it reduces your mana to 5. You may have only one such totem in the room; attempting another there makes the existing vortex strike you instead.
Nivel 70 para Necromancer.
skull trap
Throws a spectral skull that explodes, damaging all enemies in the area. The power of the explosion varies dramatically with the light conditions.
Como conjurar: cast 'skull trap' cast 'skull'
Deals much stronger damage at night, weaker during daylight, and moderate damage at dawn or dusk.
Nivel 71 para Necromancer.
unholy blast
Blasts a living target for 16d10 damage, but heals an undead target by the same roll instead.
Como conjurar: cast 'unholy blast'
Nivel 79 para Necromancer.
undead horde
Summons a horde of weak zombies to swarm your enemies, overwhelming them through sheer numbers.
Como conjurar: cast 'undead horde' cast 'undead' cast 'horde'
Summons between 8 and 12 zombies, each quite frail (10 max hit points, regardless of your level), with no chance of failure.
Nivel 80 para Necromancer.
ghastly touch
Your touch deals damage and withers the target's strength. They feel their body grow weak and frail.
Como conjurar: cast 'ghastly touch'
You feel your strength wither!
Deals a fixed 27d15 damage on top of the strength drain. Duration depends on whether the target resists the magic and on your own race as the caster—High Elves and lucky Draconians make the curse last longer.
Nivel 86 para Necromancer.
meditate
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Lets you meditate while sitting to recover mana faster.
Comandos: meditate
> meditate You try to start meditate. You start to meditate.
Requires you to be sitting. Doubles your mana regeneration on every tick, and improves further as your Meditate skill grows -- close to triple at 100 skill. Ends the instant you do anything else, even an empty press of Enter.
Nivel 90 para Necromancer; tambem: Warlock (12), Cleric (24), Shaman (62), Psionicist (75), Sorcerer (100).
terror
bug suspeito: mag_savingthrow is called twice in a row (looks like a duplicated line), so the target must pass two independent saves instead of one to resist.
Overwhelms the target with primal fear, leaving them panicked and unable to act effectively for a time.
Como conjurar: cast 'terror'
The target must fail a magical save -- checked twice in a row -- to be affected, which makes resisting harder than a normal single save. When it lands, the victim is stunned for 10 combat rounds, or 20 if you are a High Elf or a lucky Draconian.
Nivel 91 para Necromancer.
dispel good
Strike down good-aligned targets. If you are good, the spell reflects back and damages you instead. The divine forces protect non-good foes from this magic.
Como conjurar: cast 'dispel good'
Base damage is a 30d18 roll (about 285 average) against a good-aligned target. If you are good-aligned yourself, the spell backfires: it targets you instead and deals damage equal to your current hit points minus one, leaving you at 1 hit point. Targets that are not good are unaffected and take no damage.
Nivel 99 para Necromancer; tambem: Cleric (120).
engulfing darkness
Smother an enemy in darkness so thick it blunts their guard, leaving them easier to hit. The darkness bites deepest at night and barely at all under the sun.
Como conjurar: cast 'engulfing darkness'
Darkness engulfs your body! $n is surrended by a wicked aura!
A curse, not a ward: it worsens the target's armour class. The penalty scales with your level and remort, and is heaviest at night, mildest in daylight. Lasts about 5 hours, or 9 for High Elves and lucky Draconians. Cannot be cast on yourself.
Nivel 100 para Necromancer.
second attack
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Gain an additional attack during combat. Your probability of landing a second strike each round increases with your skill level.
Comandos: second attack
Works in combination with weapon weight and combat style. Heavier weapons and certain styles reduce the chance of a successful second attack. Improves through combat use.
Nivel 104 para Necromancer; tambem: Warrior (45), Barbarian (53), Paladin (53), Ninja (61), Thief (74), Cleric (75), Ranger (76), Shaman (101), Psionicist (105), Sorcerer (108), Warlock (108).
call night
Transforms daylight into night, shrouding the entire world in darkness. Cannot be cast during nighttime.
Como conjurar: cast 'call night' cast 'night' cast 'darkness' cast 'shadow'
> cast call night A dark mantle covers the sky.
Changes global weather to darkness. The spell fails if it is already nighttime in the game world. The effect impacts all players and areas simultaneously.
Nivel 110 para Necromancer.
haunt
Fills the current room with a dark haunting presence for two ticks.
Como conjurar: cast 'haunt'
Nivel 110 para Necromancer.
death ripple
Sing the hymn of death to strike nearby opponents. A deadly wave erupts from your voice, destroying all life in the area.
Como conjurar: cast 'death ripple'
You sing the hymn of death! $n shouts the words of DEATH! Deadly wave destroys all life!
Deals area damage to everyone in the room, based on a fixed 32d25 dice roll (it does not scale with your level or remort).
Nivel 113 para Necromancer.
open flesh
Tears open the target's flesh for 8d10 damage and causes bleeding.
Como conjurar: cast 'open flesh'
Nivel 115 para Necromancer.
damned curse
Curses a target with supernatural misfortune, reducing both their accuracy and damage output. The curse can be resisted through magical saves.
Como conjurar: cast 'damned curse' cast 'damned' cast 'hex' cast 'misfortune'
> cast damned curse You feel a great pain all around your body!
Target must fail a magical save to be affected. Reduces attack accuracy and damage by approximately 10 plus 1 point per 45 levels of the caster. The duration is longer if you (the caster) are a High Elf or a lucky Draconian. Requires valid PvP circumstances between players.
Nivel 119 para Necromancer.
mass curse
Curses up to five eligible creatures in the room, reducing both accuracy and damage.
Como conjurar: cast 'mass curse'
Each target independently resists with Wisdom against your Charisma. The penalties scale with Charisma, and affected NPCs may immediately attack the caster.
Nivel 120 para Necromancer.
death finger
Points a finger of death at a weakened enemy in combat, killing it outright. Only effective against foes attacking you when they are critically wounded.
Como conjurar: cast 'death finger' cast 'point' cast 'execute'
The target must be actively fighting you, and must be at 19% health or lower to be vulnerable. Successfully struck enemies are first set to 1 hit point, then dealt 1000 points of damage, which kills them. Fails with a message if conditions are not met.
Nivel 125 para Necromancer.
death scyth
Conjures a legendary scythe from the void itself. Death grants you this weapon to aid your cause.
Como conjurar: cast 'death scyth' cast 'scythe'
> cast death scythe Death sends its scythe to help you.
Cannot be cast while wielding any weapon. The summoned scythe appears as an equipped weapon in your hand, with its damage dice sized to your level plus 7 times your remort count.
Nivel 133 para Necromancer.
magi eater cyst
Afflicts a target with a magic-eating cyst for a Charisma-scaled duration.
Como conjurar: cast 'magi eater cyst'
The cyst only takes hold when your Charisma roll beats the target's Wisdom roll.
Nivel 134 para Necromancer.
satan pact
Binds yourself to infernal power, surrounding you with a red aura that strengthens your connection to dark forces.
Como conjurar: cast 'satan pact' cast 'satan' cast 'pact'
Only works if you are evil. You cannot cast this while protected by divine blessing. The effect lasts longer at night and is slightly longer-lasting for High Elves and Draconians.
Nivel 136 para Necromancer.
vampiric touch
A draining touch that damages the target while sapping their physical strength.
Como conjurar: cast 'vampiric touch' cast 'vampiric' cast 'touch'
Reduces the target's strength substantially. The effect lasts longer if the target fails to resist, and even longer if you are a High Elf or a lucky Draconian.
Nivel 139 para Necromancer.
decrepify
Drains one fifth of a target's maximum vitality and temporarily lowers its maximum hit points by the same amount.
Como conjurar: cast 'decrepify'
The victim is never reduced below 1 hit point by the immediate drain. The effect requires your Charisma roll to beat the target's Constitution and lasts longer with higher Charisma.
Nivel 150 para Necromancer.
blood thirst
Awakens a primal hunger that increases your capacity for damage with each strike.
Como conjurar: cast 'blood thirst' cast 'thirst'
The strength of this effect scales with your level. The effect lasts longer at night and slightly longer for High Elves and Draconians.
Nivel 155 para Necromancer.
deathdance
Envelops you in a supernatural dance of death that grants a connection to mortality itself. Your life takes on an entirely new meaning.
Como conjurar: cast 'deathdance' cast 'rhythm'
> cast deathdance You feel your life take on a whole new meaning.... A wave of death dances forth from $n
Grants the Deathdance aura status. Duration approximately 17 ticks for High Elves and some Draconians, or 9 ticks for other races.
Nivel 163 para Necromancer.
wither limb
Withers a humanoid target's right arm, forcing its wielded weapon into its inventory and applying the withered state.
Como conjurar: cast 'wither limb'
Non-humanoids are unaffected. The spell must overcome Constitution with your Charisma and lasts longer with higher Charisma.
Nivel 166 para Necromancer.
armageddom
Summons an apocalyptic force that deals catastrophic damage to all creatures in the room. You laugh as divine destruction falls upon your enemies.
Como conjurar: cast 'armageddom' cast 'apocalypse'
> cast armageddom You laugh and call down the armageddom to the place! $n laughs and call down the strength of armageddom to the room!
Area-of-effect spell that damages everyone present. Damage scales with dice rolls (40d25).
Nivel 170 para Necromancer.
control undead
Brings an undead NPC under your control as a follower.
Como conjurar: cast 'control undead'
It fails against non-undead, no-charm creatures, stronger or higher-remort targets, and when your follower limit is full. The final resistance check compares your Charisma with the target's Wisdom.
Nivel 172 para Necromancer.
siphon life
Drains the lifeforce from your target, damaging them while restoring your own hit points.
Como conjurar: cast 'siphon life' cast 'siphon' cast 'life'
If the target is protected by sanctuary, you recover only half the damage dealt. Otherwise you recover the full amount.
Nivel 178 para Necromancer.
animate dead
Raises a corpse to animate it as an undead servant under your control. The spell fails if no corpse is present.
Como conjurar: cast 'animate dead' cast 'animate' cast 'dead' cast 'zombie'
Requires a valid corpse as a target. The spell has approximately a 10% failure rate. Successfully animated corpses become zombies that serve the caster.
Nivel 182 para Necromancer.
pestilence
Infect a target with a curse that saps their ability to hit and deal damage. They are struck with nuisance and their combat ability falters.
Como conjurar: cast 'pestilence'
You feel to be infected with nuisance! $n suffers stricken with nuisance!
Target may resist the infection outright. If it lands, reduces both attack accuracy and damage output by an amount based on your level as the caster. Duration also depends on your level, and lasts longer if you are a High Elf or a lucky Draconian. Applies a damning curse.
Nivel 185 para Necromancer.
end of world
Gesture to make the room itself disintegrate and reform. Reality flickers and objects vanish only to reappear instantly.
Como conjurar: cast 'end of world'
You gesture and a explosion disintegrate and reintegrate the room! $n gracefully gestures and the room suddenly disappear and appear!
Deals area damage to everyone in the room, based on a fixed 40d32 dice roll.
Nivel 191 para Necromancer.
raise aberration
Summons a zombie to aid you in battle. Has a significant chance to fail.
Como conjurar: cast 'raise aberration' cast 'raise' cast 'aberration'
Nivel 193 para Necromancer.
momento mori
Deals damage equal to forty percent of the hit points the target has already lost, with a minimum of 100 damage.
Como conjurar: cast 'momento mori'
The spell becomes more punishing as the victim approaches death.
Nivel 195 para Necromancer.
slayer
Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).
Assume the demonic form of the Slayer, the destroyer of humankind. A powerful transformation that multiplies health by 4 and grants massive combat bonuses.
Comandos: slayer
This transformation requires a minimum skill of 70. While transformed: hit points quadruple, movement triples, damage increases by 400, hit roll improves by 300, and armor class improves by 100. Costs 200 mental points to activate, and drains 50 more mental points every regen tick while transformed -- running out of mental points forces you back to your normal form.
Nivel 195 para Necromancer.