WWarDomeclasses

Necromancer

Necromancers are scholarly mages who have specialized in the art of manipulating corpses and objects of dark nature. A peculiar class, among their abilities are conjuring scythes, damage-reflecting auras, and the exclusive dance of death, which channels all of their power into their hands. The class's specialty is certainly summoning the undead, from pale clones of themselves to small, ravenous hordes of the undead.

THAC0
11,7
Habilidades
53
Ajuste de atributo (na criacao)
STR 0 DEX 0 CON 0 INT +2 WIS +1 CHA -2
Racas de criacao
HumanDrowOrcGithGorak

meteor shower

magiaviolentamana 5nivel 1
TipoMagia
Mana5
Posicao minimalutando
Alvoignora o alvo digitado
ViolentaSim

Call iron meteors down from the sky to rain upon your enemies. The ground trembles as they strike.

Como conjurar: cast 'meteor shower'

You call the iron meteors with your magic!
$n glows and the rain of iron meteors comes suddenly!

Deals modest damage to targets in the area.

Nivel 1 para Necromancer; tambem: Shaman (1), Warlock (1).

poison

magiaviolentamana 70–10nivel 4
TipoMagia
Manade 70 a 10 (-3 por nivel)
Posicao minimaem pe
Alvoum personagem na sala; nunca o proprio conjurador; um item no inventario
ViolentaSim

Cast on food or drink, it poisons it; eating or drinking the poisoned item then poisons whoever consumes it. A poisoned character suffers damage every hour, loses strength, and gains fewer points than usual.

See also: REMOVE_POISON, DETECT_POISON

Como conjurar: cast 'poison'

Nivel 4 para Necromancer.

detect alignment

magiamana 25–15nivel 6
TipoMagia
Manade 25 a 15 (-2 por nivel)
Posicao minimaem pe
Alvoum personagem na sala; somente o proprio conjurador
ViolentaNao

Your eyes become sensitive to the moral nature of those around you. You gain the ability to perceive the alignment of nearby creatures.

Como conjurar: cast 'detect alignment'

> cast 'detect alignment'
Your eyes tingle.

The effect lasts approximately 12 hours, extended to 23 for High Elves and lucky Draconians.

Nivel 6 para Necromancer; tambem: Paladin (1), Cleric (16), Shaman (26), Sorcerer (50).

curse

magiaviolentamana 80–50nivel 8
TipoMagia
Manade 80 a 50 (-2 por nivel)
Posicao minimaem pe
Alvoum personagem na sala; um item no inventario
ViolentaSim

On a victim who fails the saving throw, curse reduces hitroll and damage roll by one each, and the saving throw versus paralysis by one as well.

Cast on an object, it makes the object impossible to drop.

Como conjurar: cast 'curse'

Nivel 8 para Necromancer.

phantom flame

magiaviolentamana 12–6nivel 12
TipoMagia
Manade 12 a 6 (-1 por nivel)
Posicao minimalutando
Alvoum personagem na sala; o oponente, em luta
ViolentaSim

Strike a target with spectral fire that burns without heat.

Como conjurar: cast 'phantom flame'

Deals modest magical damage.

Nivel 12 para Necromancer.

vitalize mana

pericianivel 13
TipoPericia
Mana / alvo / posicaonao aplicavel

Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).

Passive recovery enhancement. Boosts your natural mana regeneration on ticks when your mana is below maximum.

Comandos: vitalize mana mana

Each regen tick where you're below full mana, there's a chance (based on your skill level) to add 20% to that tick's gain, whether or not you are meditating. Does not trigger while you're in a transformed state.

Nivel 13 para Necromancer; tambem: Warlock (3), Sorcerer (4), Psionicist (5), Cleric (8), Shaman (9).

simulacrum

magiamana 400–300nivel 19
TipoMagia
Manade 400 a 300 (-2 por nivel)
Posicao minimaem pe
Alvoignora o alvo digitado
ViolentaNao

Creates a copy of yourself that will fight alongside you. The copy has half your maximum hit points, hitroll, and damroll, but shares your level and armor class.

Como conjurar: cast 'simulacrum'

Has a 26% chance to fail. You cannot control more than a few followers.

Nivel 19 para Necromancer.

minute meteor

magiaviolentamana 20–10nivel 23
TipoMagia
Manade 20 a 10 (-1 por nivel)
Posicao minimalutando
Alvoignora o alvo digitado
ViolentaSim

Summon small meteors that rain down on all enemies in the room. Multiple projectiles strike everything around you.

Como conjurar: cast 'minute meteor'

> cast 'minute meteor'
You gesture and a lot of meteor falls in the room!
$n makes strange gestures and a lot of Meteor falls in the room!

This area-of-effect spell strikes multiple targets simultaneously. Damage to each target ranges from 8 to 96 points.

Nivel 23 para Necromancer; tambem: Shaman (22).

blood ritual

pericianivel 26
TipoPericia
Mana / alvo / posicaonao aplicavel

Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).

A necromantic ritual that converts life force into magical energy. Trade hit points for mana at the cost of temporary weakness.

Comandos: blood ritual ritual dark

> blood
You called out the darkness.
Darkness answered your call. Your blood turns into power.

The ritual draws a random toll of up to twice your level from your hit points; if that roll is not less than your current hit points, you are "too weak" and nothing happens. Otherwise, on success you lose that rolled amount of health and regain 1/4 of it as mana. A failed attempt (bad luck on the skill roll itself) costs nothing.

Nivel 26 para Necromancer.

unholy ray

magiaviolentamana 35–30nivel 28
TipoMagia
Manade 35 a 30 (-1 por nivel)
Posicao minimalutando
Alvoum personagem na sala; o oponente, em luta
ViolentaSim

Strikes a living target for 6d10 damage, but heals an undead target by the same roll instead.

Como conjurar: cast 'unholy ray'

Nivel 28 para Necromancer.

banshee aura

magiamana 80–50nivel 30
TipoMagia
Manade 80 a 50 (-1 por nivel)
Posicao minimalutando
Alvoum personagem na sala; somente o proprio conjurador
ViolentaNao

Surrounds you with a spectral banshee aura that causes suffering to those nearby. Your blood boils with supernatural energy.

Como conjurar: cast 'banshee aura' cast 'banshee' cast 'scream' cast 'wail'

> cast banshee aura
URGH!!! Your blood boils!

Grants the Banshee aura status. Duration varies by time of day and race: High Elves and some Draconians maintain stronger effects. Night hours grant longer duration than daylight hours.

Nivel 30 para Necromancer.

corpse call

magiamana 50–40nivel 33
TipoMagia
Manade 50 a 40 (-1 por nivel)
Posicao minimaem pe
Alvoignora o alvo digitado
ViolentaNao

Calls your persistent player corpse to your current room, even when it lies elsewhere in the world.

Como conjurar: cast 'corpse call'

Only a corpse whose stored owner matches you is moved. The spell reports when the corpse is already present or when none can be found.

Nivel 33 para Necromancer.

spectral wings

magiamana 150–100nivel 34
TipoMagia
Manade 150 a 100 (-2 por nivel)
Posicao minimaem pe
Alvoum personagem na sala; somente o proprio conjurador
ViolentaNao

Grants you a pair of ghostly wings, allowing you to take flight for an extended period.

Como conjurar: cast 'spectral wings' cast 'spectral' cast 'wings' cast 'flight'

High Elves and Draconians remain airborne longer than other races.

Nivel 34 para Necromancer.

death wave

magiaviolentamana 50–25nivel 38
TipoMagia
Manade 50 a 25 (-2 por nivel)
Posicao minimalutando
Alvoignora o alvo digitado
ViolentaSim

Utters an ancient hymn of death that ripples outward, damaging all creatures in the room. The word of death flows from your lips.

Como conjurar: cast 'death wave' cast 'ripple' cast 'wave' cast 'hymn'

> cast death wave
Your lips utters the hymn of death!
$n utters the word of DEATH!

Area-of-effect spell affecting all creatures in the current location. Damage scales with dice rolls (12d15).

Nivel 38 para Necromancer.

phantom armor

magiamana 90–45nivel 41
TipoMagia
Manade 90 a 45 (-2 por nivel)
Posicao minimaem pe
Alvoum personagem na sala; somente o proprio conjurador
ViolentaNao

Summon spirits of the undead to surround and protect you. They form a barrier against incoming damage.

Como conjurar: cast 'phantom armor'

The spirits on the undead come forth to protect you!
$n is surrounded by a hoard of phantoms.

Hardens your body against attacks; the AC bonus scales with your remort count regardless of race. High Elves and lucky Draconians don't get a stronger shield, but they do keep it longer: about 7 hours, versus 4 for other races.

Nivel 41 para Necromancer.

golem

magiamana 300–220nivel 49
TipoMagia
Manade 300 a 220 (-2 por nivel)
Posicao minimaem pe
Alvoignora o alvo digitado
ViolentaNao

Summon a stone golem to fight at your side. The summoning has only a moderate chance of success.

Como conjurar: cast 'golem'

Summoning may fail—about half the time the spell does not produce a golem. You need a free follower slot to summon it.

Nivel 49 para Necromancer.

chill touch

magiaviolentamana 70–55nivel 55
TipoMagia
Manade 70 a 55 (-2 por nivel)
Posicao minimalutando
Alvoum personagem na sala; o oponente, em luta
ViolentaSim

A numbing touch of cold that damages the target and drains their strength.

Como conjurar: cast 'chill touch'

> cast 'chill touch' enemy
You feel your strength wither!

The target's strength is reduced by a fixed amount. How long it lasts depends on whether the target resists it (a failed save means a much longer duration) and on the caster's race: High Elves and some Draconians extend it further.

Nivel 55 para Necromancer; tambem: Warlock (45), Sorcerer (56).

amplify damage

magiaviolentamana 60–40nivel 64
TipoMagia
Manade 60 a 40 (-2 por nivel)
Posicao minimalutando
Alvoum personagem na sala; o oponente, em luta
ViolentaSim

Marks a target so that incoming harm can be amplified while the effect lasts.

Como conjurar: cast 'amplify damage'

The effect only takes hold when your Charisma roll beats the target's Constitution roll, and its duration scales with Charisma.

Nivel 64 para Necromancer.

energy drain

magiaviolentamana 300–200nivel 66
TipoMagia
Manade 300 a 200 (-1 por nivel)
Posicao minimaem pe
Alvoum personagem na sala; o oponente, em luta
ViolentaSim

Drain life force from your target to restore your own health. The victim loses vitality while you feel rejuvenated.

Como conjurar: cast 'energy drain'

You feel your health revitalized!
You feel a less of health!

Drains one-sixth of the target's current hit points and adds that amount to your own (capped at your maximum). Requires valid PvP circumstances between players. The drain always fails if the target's hit points are already below one-sixth of their maximum, and can otherwise be resisted by a random chance that differs between player and NPC targets.

Nivel 66 para Necromancer.

bloody voodoo

magiamana 150nivel 70
TipoMagia
Mana150
Posicao minimaem pe
Alvoignora o alvo digitado
ViolentaNao

Creates a short-lived blood totem that stores power for its creator to reclaim with the tap command.

Como conjurar: cast 'bloody voodoo'

Creating it reduces your mana to 5. You may have only one such totem in the room; attempting another there makes the existing vortex strike you instead.

Nivel 70 para Necromancer.

skull trap

magiaviolentamana 60nivel 71
TipoMagia
Mana60
Posicao minimalutando
Alvoignora o alvo digitado
ViolentaSim

Throws a spectral skull that explodes, damaging all enemies in the area. The power of the explosion varies dramatically with the light conditions.

Como conjurar: cast 'skull trap' cast 'skull'

Deals much stronger damage at night, weaker during daylight, and moderate damage at dawn or dusk.

Nivel 71 para Necromancer.

unholy blast

magiaviolentamana 50–40nivel 79
TipoMagia
Manade 50 a 40 (-1 por nivel)
Posicao minimalutando
Alvoum personagem na sala; o oponente, em luta
ViolentaSim

Blasts a living target for 16d10 damage, but heals an undead target by the same roll instead.

Como conjurar: cast 'unholy blast'

Nivel 79 para Necromancer.

undead horde

magiamana 200–150nivel 80
TipoMagia
Manade 200 a 150 (-1 por nivel)
Posicao minimaem pe
Alvoignora o alvo digitado
ViolentaNao

Summons a horde of weak zombies to swarm your enemies, overwhelming them through sheer numbers.

Como conjurar: cast 'undead horde' cast 'undead' cast 'horde'

Summons between 8 and 12 zombies, each quite frail (10 max hit points, regardless of your level), with no chance of failure.

Nivel 80 para Necromancer.

ghastly touch

magiaviolentamana 112–100nivel 86
TipoMagia
Manade 112 a 100 (-1 por nivel)
Posicao minimalutando
Alvoum personagem na sala; o oponente, em luta
ViolentaSim

Your touch deals damage and withers the target's strength. They feel their body grow weak and frail.

Como conjurar: cast 'ghastly touch'

You feel your strength wither!

Deals a fixed 27d15 damage on top of the strength drain. Duration depends on whether the target resists the magic and on your own race as the caster—High Elves and lucky Draconians make the curse last longer.

Nivel 86 para Necromancer.

meditate

pericianivel 90
TipoPericia
Mana / alvo / posicaonao aplicavel

Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).

Lets you meditate while sitting to recover mana faster.

Comandos: meditate

> meditate
You try to start meditate.
You start to meditate.

Requires you to be sitting. Doubles your mana regeneration on every tick, and improves further as your Meditate skill grows -- close to triple at 100 skill. Ends the instant you do anything else, even an empty press of Enter.

Nivel 90 para Necromancer; tambem: Warlock (12), Cleric (24), Shaman (62), Psionicist (75), Sorcerer (100).

terror

magiabug suspeitoviolentamana 600–500nivel 91
TipoMagia
Manade 600 a 500 (-10 por nivel)
Posicao minimalutando
Alvoum personagem na sala
ViolentaSim

bug suspeito: mag_savingthrow is called twice in a row (looks like a duplicated line), so the target must pass two independent saves instead of one to resist.

Overwhelms the target with primal fear, leaving them panicked and unable to act effectively for a time.

Como conjurar: cast 'terror'

The target must fail a magical save -- checked twice in a row -- to be affected, which makes resisting harder than a normal single save. When it lands, the victim is stunned for 10 combat rounds, or 20 if you are a High Elf or a lucky Draconian.

Nivel 91 para Necromancer.

dispel good

magiaviolentamana 200–120nivel 99
TipoMagia
Manade 200 a 120 (-2 por nivel)
Posicao minimalutando
Alvoignora o alvo digitado
ViolentaSim

Strike down good-aligned targets. If you are good, the spell reflects back and damages you instead. The divine forces protect non-good foes from this magic.

Como conjurar: cast 'dispel good'

Base damage is a 30d18 roll (about 285 average) against a good-aligned target. If you are good-aligned yourself, the spell backfires: it targets you instead and deals damage equal to your current hit points minus one, leaving you at 1 hit point. Targets that are not good are unaffected and take no damage.

Nivel 99 para Necromancer; tambem: Cleric (120).

engulfing darkness

magiaviolentamana 40–15nivel 100
TipoMagia
Manade 40 a 15 (-1 por nivel)
Posicao minimalutando
Alvoum personagem na sala; nunca o proprio conjurador
ViolentaSim

Smother an enemy in darkness so thick it blunts their guard, leaving them easier to hit. The darkness bites deepest at night and barely at all under the sun.

Como conjurar: cast 'engulfing darkness'

Darkness engulfs your body!
$n is surrended by a wicked aura!

A curse, not a ward: it worsens the target's armour class. The penalty scales with your level and remort, and is heaviest at night, mildest in daylight. Lasts about 5 hours, or 9 for High Elves and lucky Draconians. Cannot be cast on yourself.

Nivel 100 para Necromancer.

second attack

pericianivel 104
TipoPericia
Mana / alvo / posicaonao aplicavel

Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).

Gain an additional attack during combat. Your probability of landing a second strike each round increases with your skill level.

Comandos: second attack

Works in combination with weapon weight and combat style. Heavier weapons and certain styles reduce the chance of a successful second attack. Improves through combat use.

Nivel 104 para Necromancer; tambem: Warrior (45), Barbarian (53), Paladin (53), Ninja (61), Thief (74), Cleric (75), Ranger (76), Shaman (101), Psionicist (105), Sorcerer (108), Warlock (108).

call night

magiamana 100–50nivel 110
TipoMagia
Manade 100 a 50 (-1 por nivel)
Posicao minimaem pe
Alvoignora o alvo digitado
ViolentaNao

Transforms daylight into night, shrouding the entire world in darkness. Cannot be cast during nighttime.

Como conjurar: cast 'call night' cast 'night' cast 'darkness' cast 'shadow'

> cast call night
A dark mantle covers the sky.

Changes global weather to darkness. The spell fails if it is already nighttime in the game world. The effect impacts all players and areas simultaneously.

Nivel 110 para Necromancer.

haunt

magiamana 300–250nivel 110
TipoMagia
Manade 300 a 250 (-2 por nivel)
Posicao minimaem pe
Alvoignora o alvo digitado
ViolentaNao

Fills the current room with a dark haunting presence for two ticks.

Como conjurar: cast 'haunt'

Nivel 110 para Necromancer.

death ripple

magiaviolentamana 200–190nivel 113
TipoMagia
Manade 200 a 190 (-1 por nivel)
Posicao minimalutando
Alvoignora o alvo digitado
ViolentaSim

Sing the hymn of death to strike nearby opponents. A deadly wave erupts from your voice, destroying all life in the area.

Como conjurar: cast 'death ripple'

You sing the hymn of death!
$n shouts the words of DEATH! Deadly wave destroys all life!

Deals area damage to everyone in the room, based on a fixed 32d25 dice roll (it does not scale with your level or remort).

Nivel 113 para Necromancer.

open flesh

magiaviolentamana 120–100nivel 115
TipoMagia
Manade 120 a 100 (-2 por nivel)
Posicao minimalutando
Alvoum personagem na sala; o oponente, em luta
ViolentaSim

Tears open the target's flesh for 8d10 damage and causes bleeding.

Como conjurar: cast 'open flesh'

Nivel 115 para Necromancer.

damned curse

magiaviolentamana 130–105nivel 119
TipoMagia
Manade 130 a 105 (-2 por nivel)
Posicao minimaem pe
Alvoum personagem na sala; nunca o proprio conjurador
ViolentaSim

Curses a target with supernatural misfortune, reducing both their accuracy and damage output. The curse can be resisted through magical saves.

Como conjurar: cast 'damned curse' cast 'damned' cast 'hex' cast 'misfortune'

> cast damned curse
You feel a great pain all around your body!

Target must fail a magical save to be affected. Reduces attack accuracy and damage by approximately 10 plus 1 point per 45 levels of the caster. The duration is longer if you (the caster) are a High Elf or a lucky Draconian. Requires valid PvP circumstances between players.

Nivel 119 para Necromancer.

mass curse

magiaviolentamana 400–250nivel 120
TipoMagia
Manade 400 a 250 (-2 por nivel)
Posicao minimalutando
Alvoignora o alvo digitado
ViolentaSim

Curses up to five eligible creatures in the room, reducing both accuracy and damage.

Como conjurar: cast 'mass curse'

Each target independently resists with Wisdom against your Charisma. The penalties scale with Charisma, and affected NPCs may immediately attack the caster.

Nivel 120 para Necromancer.

death finger

magiaviolentamana 400–240nivel 125
TipoMagia
Manade 400 a 240 (-2 por nivel)
Posicao minimalutando
Alvoum personagem na sala; o oponente, em luta
ViolentaSim

Points a finger of death at a weakened enemy in combat, killing it outright. Only effective against foes attacking you when they are critically wounded.

Como conjurar: cast 'death finger' cast 'point' cast 'execute'

The target must be actively fighting you, and must be at 19% health or lower to be vulnerable. Successfully struck enemies are first set to 1 hit point, then dealt 1000 points of damage, which kills them. Fails with a message if conditions are not met.

Nivel 125 para Necromancer.

death scyth

magiamana 800–500nivel 133
TipoMagia
Manade 800 a 500 (-1 por nivel)
Posicao minimalutando
Alvoignora o alvo digitado
ViolentaNao

Conjures a legendary scythe from the void itself. Death grants you this weapon to aid your cause.

Como conjurar: cast 'death scyth' cast 'scythe'

> cast death scythe
Death sends its scythe to help you.

Cannot be cast while wielding any weapon. The summoned scythe appears as an equipped weapon in your hand, with its damage dice sized to your level plus 7 times your remort count.

Nivel 133 para Necromancer.

magi eater cyst

magiaviolentamana 350nivel 134
TipoMagia
Mana350
Posicao minimalutando
Alvoum personagem na sala
ViolentaSim

Afflicts a target with a magic-eating cyst for a Charisma-scaled duration.

Como conjurar: cast 'magi eater cyst'

The cyst only takes hold when your Charisma roll beats the target's Wisdom roll.

Nivel 134 para Necromancer.

satan pact

magiamana 250–100nivel 136
TipoMagia
Manade 250 a 100 (-5 por nivel)
Posicao minimaem pe
Alvoum personagem na sala; somente o proprio conjurador
ViolentaNao

Binds yourself to infernal power, surrounding you with a red aura that strengthens your connection to dark forces.

Como conjurar: cast 'satan pact' cast 'satan' cast 'pact'

Only works if you are evil. You cannot cast this while protected by divine blessing. The effect lasts longer at night and is slightly longer-lasting for High Elves and Draconians.

Nivel 136 para Necromancer.

vampiric touch

magiaviolentamana 320–280nivel 139
TipoMagia
Manade 320 a 280 (-2 por nivel)
Posicao minimalutando
Alvoum personagem na sala; o oponente, em luta
ViolentaSim

A draining touch that damages the target while sapping their physical strength.

Como conjurar: cast 'vampiric touch' cast 'vampiric' cast 'touch'

Reduces the target's strength substantially. The effect lasts longer if the target fails to resist, and even longer if you are a High Elf or a lucky Draconian.

Nivel 139 para Necromancer.

decrepify

magiaviolentamana 350–250nivel 150
TipoMagia
Manade 350 a 250 (-5 por nivel)
Posicao minimalutando
Alvoum personagem na sala
ViolentaSim

Drains one fifth of a target's maximum vitality and temporarily lowers its maximum hit points by the same amount.

Como conjurar: cast 'decrepify'

The victim is never reduced below 1 hit point by the immediate drain. The effect requires your Charisma roll to beat the target's Constitution and lasts longer with higher Charisma.

Nivel 150 para Necromancer.

blood thirst

magiamana 300–200nivel 155
TipoMagia
Manade 300 a 200 (-2 por nivel)
Posicao minimaem pe
Alvoum personagem na sala; somente o proprio conjurador
ViolentaNao

Awakens a primal hunger that increases your capacity for damage with each strike.

Como conjurar: cast 'blood thirst' cast 'thirst'

The strength of this effect scales with your level. The effect lasts longer at night and slightly longer for High Elves and Draconians.

Nivel 155 para Necromancer.

deathdance

magiamana 160–120nivel 163
TipoMagia
Manade 160 a 120 (-1 por nivel)
Posicao minimaem pe
Alvoum personagem na sala; somente o proprio conjurador
ViolentaNao

Envelops you in a supernatural dance of death that grants a connection to mortality itself. Your life takes on an entirely new meaning.

Como conjurar: cast 'deathdance' cast 'rhythm'

> cast deathdance
You feel your life take on a whole new meaning....
A wave of death dances forth from $n

Grants the Deathdance aura status. Duration approximately 17 ticks for High Elves and some Draconians, or 9 ticks for other races.

Nivel 163 para Necromancer.

wither limb

magiaviolentamana 450–400nivel 166
TipoMagia
Manade 450 a 400 (-5 por nivel)
Posicao minimalutando
Alvoum personagem na sala
ViolentaSim

Withers a humanoid target's right arm, forcing its wielded weapon into its inventory and applying the withered state.

Como conjurar: cast 'wither limb'

Non-humanoids are unaffected. The spell must overcome Constitution with your Charisma and lasts longer with higher Charisma.

Nivel 166 para Necromancer.

armageddom

magiaviolentamana 360–330nivel 170
TipoMagia
Manade 360 a 330 (-2 por nivel)
Posicao minimalutando
Alvoignora o alvo digitado
ViolentaSim

Summons an apocalyptic force that deals catastrophic damage to all creatures in the room. You laugh as divine destruction falls upon your enemies.

Como conjurar: cast 'armageddom' cast 'apocalypse'

> cast armageddom
You laugh and call down the armageddom to the place!
$n laughs and call down the strength of armageddom to the room!

Area-of-effect spell that damages everyone present. Damage scales with dice rolls (40d25).

Nivel 170 para Necromancer.

control undead

magiaviolentamana 500–480nivel 172
TipoMagia
Manade 500 a 480 (-2 por nivel)
Posicao minimaem pe
Alvoum personagem na sala
ViolentaSim

Brings an undead NPC under your control as a follower.

Como conjurar: cast 'control undead'

It fails against non-undead, no-charm creatures, stronger or higher-remort targets, and when your follower limit is full. The final resistance check compares your Charisma with the target's Wisdom.

Nivel 172 para Necromancer.

siphon life

magiaviolentamana 600–340nivel 178
TipoMagia
Manade 600 a 340 (-2 por nivel)
Posicao minimalutando
Alvoum personagem na sala; o oponente, em luta
ViolentaSim

Drains the lifeforce from your target, damaging them while restoring your own hit points.

Como conjurar: cast 'siphon life' cast 'siphon' cast 'life'

If the target is protected by sanctuary, you recover only half the damage dealt. Otherwise you recover the full amount.

Nivel 178 para Necromancer.

animate dead

magiamana 170–120nivel 182
TipoMagia
Manade 170 a 120 (-3 por nivel)
Posicao minimaem pe
Alvoum item na sala
ViolentaNao

Raises a corpse to animate it as an undead servant under your control. The spell fails if no corpse is present.

Como conjurar: cast 'animate dead' cast 'animate' cast 'dead' cast 'zombie'

Requires a valid corpse as a target. The spell has approximately a 10% failure rate. Successfully animated corpses become zombies that serve the caster.

Nivel 182 para Necromancer.

pestilence

magiaviolentamana 260–210nivel 185
TipoMagia
Manade 260 a 210 (-2 por nivel)
Posicao minimaem pe
Alvoum personagem na sala; nunca o proprio conjurador
ViolentaSim

Infect a target with a curse that saps their ability to hit and deal damage. They are struck with nuisance and their combat ability falters.

Como conjurar: cast 'pestilence'

You feel to be infected with nuisance!
$n suffers stricken with nuisance!

Target may resist the infection outright. If it lands, reduces both attack accuracy and damage output by an amount based on your level as the caster. Duration also depends on your level, and lasts longer if you are a High Elf or a lucky Draconian. Applies a damning curse.

Nivel 185 para Necromancer.

end of world

magiaviolentamana 500–450nivel 191
TipoMagia
Manade 500 a 450 (-1 por nivel)
Posicao minimalutando
Alvoignora o alvo digitado
ViolentaSim

Gesture to make the room itself disintegrate and reform. Reality flickers and objects vanish only to reappear instantly.

Como conjurar: cast 'end of world'

You gesture and a explosion disintegrate and reintegrate the room!
$n gracefully gestures and the room suddenly disappear and appear!

Deals area damage to everyone in the room, based on a fixed 40d32 dice roll.

Nivel 191 para Necromancer.

raise aberration

magiamana 750–650nivel 193
TipoMagia
Manade 750 a 650 (-0 por nivel)
Posicao minimaem pe
Alvoignora o alvo digitado
ViolentaNao

Summons a zombie to aid you in battle. Has a significant chance to fail.

Como conjurar: cast 'raise aberration' cast 'raise' cast 'aberration'

Nivel 193 para Necromancer.

momento mori

magiaviolentamana 1.000–950nivel 195
TipoMagia
Manade 1.000 a 950 (-1 por nivel)
Posicao minimalutando
Alvoum personagem na sala; nunca o proprio conjurador
ViolentaSim

Deals damage equal to forty percent of the hit points the target has already lost, with a minimum of 100 damage.

Como conjurar: cast 'momento mori'

The spell becomes more punishing as the victim approaches death.

Nivel 195 para Necromancer.

slayer

pericianivel 195
TipoPericia
Mana / alvo / posicaonao aplicavel

Pericia sem metadado de spello() no C -- o comando que a implementa decide alvo e posicao por conta propria, sem registro declarativo (ver docs/design/classes-no-site.md, secao 7.1).

Assume the demonic form of the Slayer, the destroyer of humankind. A powerful transformation that multiplies health by 4 and grants massive combat bonuses.

Comandos: slayer

This transformation requires a minimum skill of 70. While transformed: hit points quadruple, movement triples, damage increases by 400, hit roll improves by 300, and armor class improves by 100. Costs 200 mental points to activate, and drains 50 more mental points every regen tick while transformed -- running out of mental points forces you back to your normal form.

Nivel 195 para Necromancer.